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Render to Texture: Automatic Mapping Rollout 163
Save Source (Create Shell)—
Makes a new Shell
material and assigns it to the object. When this
option is turned on, you can then choose to either
DuplicateSourceToBaked,ortoCreateNew
Baked.
Duplicate Source To B ak ed—Makes a copy of the
existing material as the Baked material.
Cr e ate N e w Bake d Puts a new material in the
Baked Material slot. The type of the new material is
set by the drop-down list below and subsequently
determining the available Target Map Slots in the
Output rollout.
Shader list—Allows you to specify a shader to b e
used for the newly baked texture.
Update Ba k ed Materials—Builds a Shell material
for all selected objects, and p opulates the baked
material according to the current Render To
Tex t u re s e t t ings .
Cle ar S h e ll Ma t e ria l sRemoves the Shel l material
(page 2–1600) appliedtothetexture-bakedobject,
and replaces it w ith either the original material or
the texture-baked material.
TheradiobuttonsbelowClearShellMaterialsgive
you a choice of which material in the Shell material
to retain:
Keep Source MaterialsWhen chosen, the
original material replaces the Shell material.
K eep B ak ed Materials—When chosen, the baked
material replace the Shell material.
Note: If you have a lready rendered a baked texture
and decide you want to render with a different
shader from the list, you must first click Clear Shell
Materials and then re-render.
Render to Files Only When turned on, the baked
texturefilesarerenderedtothefolderyouve
specified in the Output Path field of the General
Settings rollout (page 3–157).Default=off
R ender to Tex tu re: Automat ic
Mapping Rollout
Rendering menu > Render To Texture > Render to Texture
dialog > Automatic Mapping rollout
These are options specify how Render To Texture
should behave when it automatically flattens UVs
or chooses the map size of a baked texture.
See also
Render to Texture (page 3–144)
Render To Texture Dialog (page 3–156)
Render to Texture: General S ettings Rollout (page
3–157)
Render to Texture: Objects To B ake Rollout (page
3–158)
Render to Texture: Output Rollout (page 3–160)
Render to Texture: Baked Material Rollout (page
3–162)
Interfa ce
Automatic Unwrap Mapping group
These are options for how to flatten UVs when Use
Automatic Map is chosen in the Objects To Bake
rollout ’s Mapping Coordinates group.
Note: These controls are also provided by the
Unwrap UVW modifier’s Flatten Mapping dialog
(page 1–907).