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Render to Tex ture: Projection Options Dialog 165
3–146) for a description of the available elements.
Click an element to select it. Use
Ct rl +click
to select (or deselect) additional elements
individually. Use
Shif t +click to select a group
of contiguous elements.
You can als o double-click a single element name to
addittothelistandclosethedialog.
Add E lements—Click to add these elements to the
list in the O b jects To Bake rollout (page 3–158) of
the Render To Texture dialog.
R ender to Textur e: Pr ojecti on
Options Dialog
Rendering menu > Render To Texture > Render to Texture
dialog > Objects To Bake rollout > Projection Ma pping
group > Click Options. > Projection Options dialog
This dialog displays options for normal bump
projection.
Inter face
Objects and Sources group
Thetextfielddisplaysthenameoftheprojections
source object. If more than one object is selected, it
displaysthesourceoptionchosenintheRenderTo
Texturedialog:asingleobjectnameforIndividual,
or “All Selected (the default), or “All Prepared.
Synch A ll—Click to set all Render-To -Texture
sourcestousetheactivesourceobjectandthe
other current Projection Options settings. This
button is available only when there is an individual
source object.
Filtering Options group
Cr o p AlphaRemoves antialiasing from the alpha
channel.
Global Supersampler—When the default scanline
renderer is active, the text field shows the type
ofglobalsupersamplingthatiscurrentlyinuse.
When the mental ray renderer is active, it shows
the number of samples per pixel. Default=None.
SetupClick to set up global sampling.
When the default scanline renderer is active,
clicking Setup displays the Render d ialog’s
Default S canline Renderer rollout (page 3–38),
whose Global Supersampling group lets you
globally enable supersampling, and choose
the supersampling method. When the mental
ray renderer is active, clicking Setup displays
the Render dialog’s Sampling Quality rollout
(page 3–98), which lets you adjust the level of
sampling.
Method group
Thesecontrolsletyouchoosehowtousenormals
from the source object.
Raytrace—(The default.) When chosen,
normals are ray-traced between the source and
target objects. The objects need to be perfectly
aligned in world space (page 3–1036).When
you view both high-res and low-res objects in