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6 Chapter 17: Rendering
•HolddownShi f t and then drag to pan.
Ifyouhaveathree-buttonmouse,youcanuseits
third button or its wheel to zoom and pan:
Rollthewheeltozoominorout.
Press the wheel, and drag to pan.
Note: You can use any third-button pointing
device to pan the image. To enable this, open
the Customize menu > Preferences dialog. Go
to the View ports panel (page 3–821),andinthe
Mouse Control group choose the Pan/Zoom
option.
Inter face
Rendered Frame Window too lbar
Save BitmapAllows you to save the rendered
image displayed in the rendered frame window.
Co py Bitma pPlaces an exact copy of
the visible portion of the rendered image on the
Windows clipboard, ready for pasting into a paint
program or bitmap editing software. The image is
always copied as displayed, so, for example, if the
Monochrome button is on, the copied data consists
of an eight-bit grayscale bitmap.
Note: No HDR (high-dynamic-range) data is
copied.
Clone Rendered Frame WindowCreates
another rendered frame window containing the
displayedimage.Thisallowsyoutorenderanother
image to the rendered f rame window and comp are
it with the previous, cloned image. You can clone
the rendered frame window any number of times.
If the image is cropped because the window is
zoomed in or resized, only that part of the image is
copied to the clipboard.
Enable Red Channel—Displays the red channel
oftherenderedimage.Whenturnedoff,thered
channel is not displayed.
Enabl e Gr een Channel—Displays the green
channel of the rendered image. When turned off,
the green channel is not displayed.
Enable B lue Channel—Displays the blue
channel of the rendered image. When turned off,
the blue channel is not displayed.
Display Alpha Channel—Displays the alpha
channel (page 3–907).
MonochromeDisplays an 8-bit grayscale of
the rendered image.
Cle ar Clears the image from the rendered
frame w indow.
Chann e l Dis p l ay L i st Lists any channel rendered
w ith the image. When you choose a channel
from the list, it is displaye d in the rendered frame
window.
For most kinds of files, only the RGB and alpha
channels are available. If you render an RPF file
(page 3–631) or RLA file (page 3–630),additional
channels can be present.
The rendered frame window displays nonvisual
channels, such as Material Effects or the G-Buffer,
using colors it randomly assigns to distinct values.