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182 Chapter 17: Rendering
Sta r ti ng Networ k R enderi ng
Once you’ve set up the network rendering system
and software (page 3–186),therearetwostepsto
starting a network rendering session:
Start the Manager program on one machine
and the Server program on every other
machine in the network. See Basic Procedures
for Network Rendering (page 3–175).The
machine being used as a manager can also b e
used as a rendering server.
Start a rendering job from the software on a
networked machine with an authorized copy of
3ds Max.
The Manager and Server programs need to
be started and left running during a network
rendering session. Either program remains in
operation until you shut it down or shut down the
machine.
When you’ve set up the Manager and Server
network services, you ’re ready to submit an
animat ion to the network rendering queue. There
are two stages to starting network rendering:
In the Render dialog, set a ll desired rendering
parameters, including resolution and rendered
output file type, and render the scene.
Turn on Net Render, found in the Render
Output, Render Settings or Output groups,
and then click Render to open the Network Job
Assignment dialog (page 3–190),whichletsyou
make final decisions about the job and submit
your animation to the rendering servers.
Procedure
This procedure explains how to render a job over
thenetwork,oncetheBackburner Manager and
Server are running (page 3–175).
To s tart a network render ing j ob:
1.
Start the Backburner Manager and Backburner
Server.
2. Start the software on a machine with an
authorized copy of the program.
3. Open the scene you want to render.
4. Choose Rendering menu > Render to display
the Render Scene dialog .
You can also render from the Execute Video
Po st dia log or the Render To Texture dialog.
5. In the Render Output gro up, click the
ellipsis button to display the Render Output
File dialog.
6. IntheFileNamefield,entertheUNC (page
3–1028) name of the output directory, followed
by the name of the output file. For example:
\\machine1\project1\images\output.tga
As an alternative to entering the UNC name
from the keyboard, you can go to Save In > My
Network Places and navigate to the machine
andshareddirectorywhereyouwantthe
servers to write the rendered frames. After
selecting the machine and shared directory in
the Map Network Drive dialog, enter the output
file name (for example, output.tga), and then
clickOK.Thesoftwareautomaticallyconverts
the shared directory to the UNC format.
If the output directory is mounted, en ter the
name and extension of the output file and
choosethedrivemountedfortheoutput
directory from the Save In list.
7. Click OK to display the Setup Options dialog
for the file format type you have selected.
8. Make the desired settings and click OK.
9. Click OK again to return to the Render Scene
dialog.
Save File is turned on once you assign an output
file.