9

190 Chapter 17: Rendering
Pr ocedur es
To add bitmap paths to the External Files panel from
within the software:
1.
Run the software on a machine running an
authorized copy of the program.
2. Choose Customize > Configure User Paths to
open the Configure User Paths dialog, and then
click the External Files tab , if necessary.
3. UsetheAddbuttontospecifythepaths(UNC
(page 3–1028) or mounted) to every directory
onthenetworkwherebitmapfilesarestored
for rendering. Make sure you use UNC or
mounted directories, even if the maps are on
the lo ca l dr ive.
4. Click OK.
To add bitma p paths to r ender-only ma chines using
the initializa tion file:
Use the following steps if you do not want to
authorize the sof tware on the server m achine(s).
1. Install the 3ds Max core software on the server
station(s).
2. Copy the 3dsmax.ini (page 1–18) file from
your authorized 3ds Max workstation to the
program directory of each of your server(s).
If you followed the previous procedure, the copied
initialization file contains information about UNC
or mounted directories that stores the required
bitmap files.
Note: Topreventmishaps,itisusuallyagood
idea to edit the INI file once it is copied to the
server. Remember that the server machine can
be configured differently than your 3ds Max
workstation: The drive letter, program directory,
and subdirectories may be different. U se a word
processor to edit all entries under the [Directories]
section to mat ch entries of the server machine.
For example:
[Directories]
Fonts=d:\3dsmax\fonts
Scenes=d:\3dsmax\scenes
Import=d:\3dsmax\meshes
Export=d:\3dsmax\meshes
...
See also
Sharing a Directory (page 3–188)
Mounting a Directory (page 3–188)
Networ k Job Ass ignment
Rendering menu > Render > Render Scene dialog > Tu rn
on Net Render (Render Output group) > Render
Rendering menu > Render To Texture > Render To Texture
dialog > Turn on Net Render (Render Settings group) >
Render
Rendering menu > Video Post > Set up a sequence with
an Image Output Event > Turn on Net Render (Output
group) > Render
Use the Network Job Assignment dialog to name
rendering jobs, specify the computers that will
participate in the rendering, and submit jobs to
the rendering servers.
You can submit as many jobs as you like in a single
session. Open each file you want to render and
submit it following the standard procedure. Each
job is placed behind the last one submitted. If you
submit a job in which the frame output name is
the same as another job in the queue, a warning
dialog asks you if you want to overwrite the output
frames from the other job.
You can divide the work of rendering a single
image among any number of rendering servers.
This is particularly useful when rendering a single,
extremely high-resolution image intended for
print. To use this feature, tu rn on the Split Scan
Lines option.