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Batch Rendering - Batch R ender Dialog 207
(-------------------------) f rom t he top of the
drop-down list.
Choose the dashed line to render the active viewpor t.
Note: Choosing a c amera changes only the camera
the task uses. It does not change the name of the
task.
Scene StateThis drop-down list displays the
scene states (page 3–518), if any, that you can assign
to the highlighted task. If no scene state is active
then current scene sett ings are used.
Preset Lets you choose a render preset for the
highlighted task. If no render preset is active
and there is no override, then the current render
settings are u sed.
If you choose Load Preset from the drop-down
list, the Render Presets Load dialog opens.
Net R ender—When on, opens the Network Job
Assignment dialog (page 3–190) when you click the
Render button.
Each camera task in the B atch Render dia log is
passed to the Network Job Assignment dialog as
an individual rendering job instead of a single
job. By default, the Network Job Assig nment
dialogusesthenameoftheMAXfileasitsjob
name, and it then appends the name of the
camera task. For example, if you have a scene
named Athena_High_Rise and camera tasks
forthreecameras,thejobswilllooklikethis
in the monitor: Athena_High_Rise Camera02
View01, Athena_High_Rise Camera 01 View02 and
Athena_High_Rise Camera01 View03.
Export to .bat—Creates a batch file for command
line rendering. This button opens the Batch
Render Export To Batch File dialog where you can
specify a drive locat ion and name for the batch file
that is saved.
Render—Starts the batch rendering process or
opens the Network Job Assig nment dialog if Net
Render is turned on.
B atch R ender Completed
If a problem is encountered by the Batch Renderer,
you will be notified by means of the Batch Render
Completed dialog. This is an error dialog that
appears and not ifies you about w hich batch
renders did not complete and, if possible, provides
adescriptionofwhythefailureoccurred.
If the cause of the error cannot b e identified, then
theerrorentrywillsimplystateFailed.Themost
common causes for failure are:
Missing texture maps for materials that are
assigned to object s in the scene. This shows
up as Failed. Missing External File.Oncethe
texture map is found or map paths are properly
set, this er ror will not occur.
Missing UVW coordinates for objects that
have texture mapped materials assigned to
them.ThisisreportedasFailed. Missing Map
Coordinates on Object and can b e a lleviated by
making sure new objects are created with the
GenerateMappingCoordsswitchturnedon
and by assigning a UVW Map modifier to the
object that is not displaying its texture mapping.