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12 Chapter 17: Rendering
Rendering Effects (page 3–218)
Environment and Atmosphere Effects (page 3–271)
Network Rendering (page 3–173)
R end er S cene
Main toolbar > Render Scene
Rendering menu > Render
Keyboard > F10
Rendering "fi lls in" geometry with color, shadow, lighting
effects, and so on.
The Render Scene button displays the Render
Scene dialog (page 3–2), which lets you set the
parameters for rendering. Rendering creates a
still image or an animation. It shades the scene’s
geometry using the lighting you’ve set up, the
materials you’ve applied, and environment settings
such as background and atmosphere.
Rendering is multi-threaded and multi-processed
on multiple-processor configurations. A
two-processor system can render in nearly half the
time a single-processor system can.
Rendering can also take place on multiple systems
by using a network. See Network Rendering (page
3–173). For the mental ray renderer, also see
Distributed Bucket Rendering Rollout (mental ray
Renderer) ( page 3–124).
Missing Mapping Coordinates
If the renderer finds a parametric object that
requires mapping, it automatically sets its Generate
Mapping Coordinates toggle before rendering the
scene.Thetoggleremainssetaftertherendering
is done.
In the following cases, however, 3ds Max is unable
to supply mapping coordinates automatically:
Non-parametric objects, such as imported
meshes, don’t have built-in coordinates.
Some third-party (plug-in) objects aren’t
provided with mapping coordinates.
In these cases, 3ds Max is unable to render the
scene completely. It displays a Missing Mapping
Coordinates dialog (page 2–1623) that lists the
objects the renderer couldnt map. To resolve the
problem apply a UVW Map modifier (page 1–922)
to the objects that the dia log lists.
Note: If a m aterial has Show Map In Viewport set
when that material is assigned to an object, the
object’s Generate Mapping Co ordinates toggle is
set, if it was not previously set. (The state of Show
Map In Viewport is saved with each material.)
Procedures
To render a still image:
1.
Activate the viewport to render.
2. Click Render Scene.
The Render Scene dialog (page 3– 2) appears.
3. IntheTimeOutputgroup,makesureSingle
is on.
4. In the Output Size group, set other rendering
parameters or use the defaults.
5. Click Render.