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Star Lens Effect 247
Inter face
Star Eleme nt rollout, Parameters pan el
Name—Displaysthenameoftheeffect. With
Lens Effects, you can have many different effects
under one instance of Lens Effects. To keep them
in order, it is necessary to name them to make
sure that when you change parameters you are
changing the parameters to the correct effect.
On—Applies the effect to the rendered image when
activat ed.
Size—Determinesthesizeoftheeffect.
Intensity—Cont rols the overall brig htness and
opacity of the individual effect. Higher values
produce a bright, more opaque effect, and lower
values produces a dim, transparent effect.
WidthSpecifies the width of the individual
spokes, as a percentage of the overall frame.
Angle—Sets the starting angle in degrees in which
the star spokes point. You can enter both positive
and negative values so, when animated, the star
spok es rotate in a clockwise or counterclockwise
direction.
TaperControls the taper of the individual sp okes
of the st ar. Taper widens or narrows the tips of the
indiv idual star points. Low numbers create a sharp
point, w hile hi gh numbers flare the points.
Sharp—Specifies the overall sharpness of the
star. Highernumbersproducecrisp,clean,and
clear stars. Lower numbers produce more of a
secondaryglowlook.Range=0to10.
Qty Specifies the number of spokes in the star
effect. Thedefaultis6. Spokesarespacedat
equidistant points ab out the center of the flare.
Glow B ehind—Gives the effect the ability to be
displayed behind objects in your 3ds Max scene.
Occlus ion—Determ ines how much the Lens
Effects Scene Occlusion parameters will affect the
particular effect. The value entered determ ines
what percentage of occlusion set in the Lens Effects
Globals panel will be applied.
Sq ueeze—Determines whether the effect will
be squeezed. When activated, the effect will be
squeezed according to Lens Effects Globals under
the Parameters p anel in the Squeeze spinner.
UseSourceColorMixes the source color of the
lightorobjectyouareapplyingtheeffecttoand
the color or mapping set in the Radial Color or
Circular Color parameters. A value of 0 uses only
the values set in the Radial Color and Circular
Color parameters while a value of 100 uses only the
light or objects source color. Any value b etween 0
and100willrenderamixbetweenthesourcecolor
and the effect’s color parameters.