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Motion Blur Rendering Effect 269
Motion Blur R endering Effect
Rend ering menu > Effects > Environment and Effects
dialog > Effects panel > Add > Add Effect dialog > Motion
Blur
Motion blur enhances the movement of the sword.
Motion Blur applies an image motion blur (page
3–955) to your rendered scene by blurring moving
objects or the entire scene. Motion blur can
enhance the realism of a rendered animation by
simulating the way a real-world camera works.
A camera has a shutter speed, and if significant
movement of objects in the scene, or of the camera
itself, occurs dur ing the time the shutter is open,
the image on film is blurred.
Note: In addition, you must set motion-blur
characteristics for objects to be blurred using the
Object Properties dialog (page 1–122).
Inter face
The Motion Blur Parameters rollout cont ains the
following controls.
Work with tr anspar ency—When on, motion blur
is applied to objects behind transparent objects.
When off, objects behind transparent objects
receive no motion blur. Turning off this toggle can
improve rendering speed. Default=on.
Duration—Specifies how long the "virtual shutter"
is open. When this is set to 1.0 , the vir tual shutter
is open for the entire duration b etween one frame
and the next. The hi gher the value, the greater the
motion blur effect. Default=1.0.
Dept h of Fi eld Ren der i ng Ef f ect
Rendering menu > Effects > Environment and Effects
dialog > Effects panel > Add > Add Effect dialog > Depth
of Field
Depth of f ield emphasizes the scooter.
The Depth-of-Field effect simulates the natural
blurring of foreground and background scene
elements when viewed through a camera lens.
Depth of Field works by separating the scene in Z
order into foreground, background, and in-focus
images. The foreground and background images
are then blurred according to the values set in
the Depth of Field effect parameters and the final
imageiscompositedfromtheprocessedoriginals.
Note: When additional Render Effects are
being applied to an image or animation, the
Depth-of-Field effect should be the last effect to