9

Environment Panel 273
OntheEnvironmentpanel,thenameofthe
Enviro nment Map button changes to show the
type of map you chose, and Use Map turns on.
After you have set up the map, you can later turn
off Use Map to test rendering the scene without
the mapped background.
Youhavesetuptheenvironmentmap,butto
assign a bitmap or adjust map parameters, you
need to use the Material Editor.
You can also create a standalone map in the
Material Editor first, and then choose it with the
Material/Map Browser .
To put the map in t he M ater ial Ed itor:
Drag the Environment Map button to a sample
slot.
The map is now in the Material Editor where
you can adjust it by changing its p arameters.
To change the color a nd tint of global lighting:
1.
Choose Rendering > Environment.
2. Click the color swatch labeled Tint.
A Color Selector (page 1–161) appears.
3. Usethecolorselectortosetthetintappliedto
all lighting except ambient light.
4. Use the Level spinner to multiply the overall
lighting of the scene.
Shaded viewpor ts update to show global
lighting changes.
5. Close the Environment dialog.
3ds Max uses the global lighting par ameters
when you render the scene.
To change the color of ambient li ght:
Tip:
You don’t need to adjust ambient light if you
are using radiosity (page 3–51).
1. Choose Rendering > Env ironment.
2. Click the color swatch labeled Ambient.
A Color Selector (page 1–161) appears.
3. Usethecolorselectortosettheambientcolor.
Shaded viewports update to show ambient
color changes.
3ds Max a lso uses the new ambient color when
you render the scene.
The color of ambient light tints the scene. F or
most renderings, the color of ambient light
should be black.
4. Close the Environment dialog.
To change the intensity of ambient light:
Tip:
You don’t need to adjust ambient light if you
are using radiosit y (page 3–51).
1. Choose Rendering > Environment.
2. Click the color swatch labeled Ambient Light.
A Color Selector (page 1–161) appears.
3. Change the Value setting (the V component
of the ambient light’s HSV description) to
increase or decrease intensit y.
Shaded viewports update to show changes in
the ambient light intensity.
4. Close the Color Selector.
The intensity of ambient light affects contrast
as well as overall illumination (the hig her
the intensity of ambient light, the lower the
contrast). This is because ambient light is
completely diffuse, so the angle of incidence is
equalforallfaces.Ambientlightalonecannot
show depth.
Note: 3ds Max has a default ambient light
setting. You can change the default by using
the Rendering panel of the Preference Settings
dialog.
To add an atmospheric effect:
1.
Choose Rendering > Environment.