9

320 Chapter 19: Video Post-Production
1.
Use the IFL Manager Utilit y (page 3–619) to
createanIFLfileforthesetofimagesthatwill
be the background for your current scene.
2. Choose Rendering > Video Post.
3. Click Add Image Input Eve nt (page 3–332)
and then click Files.
ChooseyourIFLfileoranimationandclick
Open and then click OK to close the Add Image
Input Event dialog.
4. Click Add Scene Event (page 3–329) and
set the view to Perspective or a Camera you
have in the scene.
Click OK to close the Add Scene Event di alog.
5. Click Add Image Output Event (page
3–339) and then click Files.
6. Set the output file format to AVI File and enter
afilenamelikeMyScene.
ClickSavewhenyouvesetthenameandformat
7. Select a codec (page 3–921) from the Video
Compression dialog and click OK.
ThenclickOKtoclosetheAddImageOutput
Event dialog.
8. SelectthefirstImageInputEventandthenhold
down the
Ct rl key while selecting the Scene
Event.
Both events w i ll hig hlig ht in gold.
9. Click Add Image Layer Event (page 3–337)
and choose Pseudo Alpha (page 3–382) from
the list of compositors and transitions.
ClickOKtoclosetheAddImageLayerEvent
dialog. Notice how the Image Layer Event
becomestheparentofthetwoImageInput
Events.
10. Click the Execute Sequence button (page
3–325).
11. Click Render on the Execute Video Post dialog.
Notice that the Image Input Event in this
example is only ten f rames long. Normal ly,
you’d cho ose a set of background i m ages that
equals the number of frames in your scene.
When this sequence is executed, as is, the
images in the IFL file will only appear for the
first ten frames and then disappear.
12. Select the Image Input Event just under the
Pseudo Alpha l ayer event.
13. AddaLoopEventandsetthenumberof
times to 4.
The Image Input Event becomes further nested
in the queue. If you want, you can use the
default Loop setting or change it to Ping Pong
then click OK to close the Add Loop Event
dialog.
14. Click the Execute Sequence button again
and render the scene.
Join two animations—end to end:
If you’re working in a product ion environment,
you probably do not work on an entire animation
by yourself. Instead, you might work on one part
while other ar tists are working on other par ts. At