9

Add Image Input Event 333
If you click Files, a file dialog appears to let you
choose the bitmap or animation file.
IfyouchooseDevices,aSelectImageInput
Device dialog appears. This dialog has a list of
installed device options.
4. Click Options to choose the size and placement
of the image in the final v ideo f rames.
An Image Input Options dialog appears.
5. Adjust other Image Input settings, and then
click OK.
The Image Input event appears at the end of the
queue.
Tip: Think of images that share the same time
range as layers, comparable to matted film
images in a compositor. Images that share a
time range must be composited with an Image
Laye r event (page 3–337);otherwise,thesecond
imageinthequeue"overwrites"thefirst.
To align the input image, do one of the following in
the I mage Input Opti ons dialog:
Choose Presets and then click one of the preset
alignment buttons.
Choose Co ordinates and then enter the X,Y
coordinates for the images location.
The upper-left corner is (0,0) for both the input
image and the output frame. Increasing X
moves the image to the r i ght, and increasing Y
moves t he image down. Negative values move
theimageintheoppositedirection. XandY
values specify pixels.
To set t he i nput image siz e, do one of t he following
in th e Ima ge I npu t Opt ions dia l og:
Choose Do Not Resize to maintain the image’s
original resolution.
ChooseResizeToFittochangetheimagesize
to match the output frame.
This can change the image resolution, causing
it to be rescaled for every frame.
ChooseCustomSizeandthenenterthewidth
and height of the image in the output fr ame.
To control pl ay back of a n anima ted ima ge:
1.
In the Frames group of the Image Input Options
dialog (page 3–334), set the input animation
frame range and speed.
2. Turn on L o op At T he En d if you wa nt the
animation to repeat. Turn off Loop At The End
if you want the animation to stop after playback.
This option applies only when the input
animation is shorter than the final video.
Interfa ce
TheAddImageInputEventandEditImageInput
Eventdialogshavethesamecontrols.
Image Input group
Label—Lets you give the e vent a unique name. A
unique name can make the image event easier to
distinguish in a long list of events.
Files—L ets you choose the bitm ap or animation
image file.