9

Preset Rendering Options 23
During the initialize pass, progress is indicated by
a row of pixels (w hite by default) that traverses the
topedgeoftheActiveShadewindow.
Update—Updates the ActiveShade window.
Updating shading takes the buffer created by the
first pass, initialization, and uses information in
that buffer to change the color of pixels w hen you
makechangestolightsandmaterialsinthescene.
During the update pass, progress is indicated by a
row of pixels (white by default) that descends the
rightedgeoftheActiveShadewindow.
To keep the ActiveShade window current, you need
to choose U pdate Shading if you ha v e previously
turned off Automatic Shading Update.
S el e ct Ob j e ct (viewports only) When on, you can
select an object in the ActiveShade window by
clicking. You can select only one object at a time.
WhenanobjectsisselectedintheActiveShade
w indow, the Initialize pass resamples textures for
that object alone. This improves the window’s
rendering speed, and is usef ul when you are
adjusting texture display.
To ggle Toolba r (viewports only) Toggles display
of the ActiveShade window toolbar in viewports.
Keyboard shortcut:
Spa ceba r
Note: The Keyboard Shortcut Override
toggle (page 3–872) must be on for the spacebar to
toggletheActiveShadetoolbar.
Options quadrant (lower left)
These commands control how the A ctiv eShade
window behaves.
Act Only On M ouse U p—When on, changes you
make to lig ht and material parameters (for
example, the RGB or Multiplier spinners) update
the ActiveShade window only after you release the
mouse. When off, changes to these parameters
are updated immediately, as you drag the mouse.
Default=on.
TurningoffActOnlyOnMouseUpcanmakethe
ActiveShade window more responsive to changes,
butitcanalsoslowperformance.
Auto InitializationWhen on, changes you make to
textures (mapped materials) automatically cause
the ActiveShade window to initialize. Default=on.
Initialization can be time consuming in complex
scenes. To save time, you can turn off Automatic
Reinitialization, or use Draw Region to restrict
initialization and shading updates to only a
portion of the scene.
Auto Upda te—When on, changes you
make to lighting, and materials without
maps, automatically cause an update of the
ActiveReshade window . Default=on.
View quadrant (upper lef t)
Clo se—Closes the ActiveShade window. If the
ActiveShade window was docked in a viewport,
the v iewpor t reverts to the view it prev iously
displayed.
Pr eset R end er in g Opti ons
Render Scene dialog > Preset drop-down list (on the
bottom row of controls)
Preset rendering options are available from the
Rendering Presets drop-down list, which appears
at the bottom of the Render Scene dialog (page
3–2). Some of the presets are tailored for relatively
quick, preview renderings; others are for slower
but hig her quality renderings. Presets are saved
as RPS files.
Tip: The Render Shortcuts toolbar (page 3–689) lets
you quickly switch between active presets.
In addition to the default presets that ship with
3ds Max, you can also c reate your own settings. At