9

Glow Properties 365
Preview group
Preview windowLets you quickly preview the
glow effect. The preview window is multi-threaded
to take advantage of systems with multiprocessors,
and updates every time you make a change to any
of the glow settings that might affect the scene.
Prev iew—Displays a generic scene to which you
can quickly set up a Glow effect. Appears light
green when selected.
V P Qu eue—Lets you preview the scene in the Video
Post queue. Preview must be selected for the VP
Queue func t ion to work.
Focus Control tabs
TheLensEffectGlowdialogcontainsfourtabs:
Properties (page 3–365), Preferences (page 3–367),
Gradients (page 3–377),andInferno (page 3–368)
Button group
Reset—Resets Lens Effects Glow to its default
settings.
Loa d—Displays a Windows-standard file open
dialog from which you can select the settings file
you want to load.
SaveDisplays a Windows-standard Save As
dialog in which you specify a directory and
filename. Lens Effects Glow settings are saved as
LZG files.
Glow Proper ties
Video Post toolbar > Add Image Filter Event > Choose
Lens Effects Glow from Filter Plug-In list. > Se tup >
Properties tab
The Lens Effects Glow properties let you determine
which pieces of geometry in your scene will exhibit
the effects of the glow filter, as well as how much of
aglowisapplied.
Procedures
To set a materials Effects Channel ID:
1.
In the Material Editor, make the material you
want to be post-processed the active material.
2. Choose a non-zero ID f rom the Material Effects
Channel flyout.
The Effects Channel ID can range from 1 to 15.
If you give the same Effects Channel I D value
to more than one material, all these materials
wi ll be post-processed.
Note: For Multi/Sub-Object materials,
post-processing applies at t he
sub-object/sub-material level. The Effects
Channel ID of the parent Mult i/ Sub-Object
material is ignored.
To set up an RLA f ile so it saves Object and Material
Eff ects channel data :
1.
PlaceanImageOutputEventintheVideoPost
Queue.
2. In the Image O utput Event dialog, click Files.
3. Choose the .rla file ty pe (page 3–630) and a file
name, and then click Setup.
4. IntheRLAImageFileFormatdialog,select
Object,MaterialEffects,andthenclickOK.
5. Click OK.
When the RLA file has saved the Object and
Mater ial Effects channels, you can use the
rendered scene file as an Image Input event or
a Filter or Layer mask, and continue to use the
Object or Material Effects Channel data.