9

XRef Objects Dialog 397
1.
Select an XRef object.
2. On the Modify panel > Proxy rollout, click
theBrowsebutton,andusetheFileOpendialog
tochoosethefilethatcontainstheproxy.
The XRef Merge dialog appears.
3. Pick the object to use as a proxy.
When you have picked the proxy object, the
Enable toggle should turn on.
4. Turn on Use In Rendering to use the proxy
object in renderings.
To add objects to an XR ef record:
1.
In the XRef Objects dialog, high lig ht an XRef
record (in the top list) that contains objects that
have not already been added to the scene.
2. On the Entities List toolbar (the lower
toolbar), click Add Objects.
This button is not available if all of the objects
inthesourcefilehavealreadybeenaddedto
the XRef record.
The XRef Merge dialog appears.
3. Highlight the objects that you want to add as
XRefs, and then click OK.
The selected objects are added. Depending on
the dialog settings, transforms and materials
might also be added as external references.
To change an XRef object into a scene object:
Highlight the XRe
f object in the Entities
list (t he lower list), and then click Merge In
Scene. The X Ref object becomes a full-fledged
object in the sce
ne, giving you access to its
modifier stack.
Tip: This button is also available in the upper
Records list, where it merges all entities from
the highlighte
dsourcerecordintothemaster
(current) scene.
XRef Objects Dialog
Filemenu>XRefObjects>XRefObjectsdialog
The XRef Objects dialog provides the interface for
loading XRef entities into your master scene (the
scene where you create the XRefs) from a source
scene(thescenefilethatcontainstheentitiesthat
you want to extern ally reference). XRef entities can
be XRef objects, transform controllers, materials,
and manipulators. An XRef record can be made
up of one or more XRef en tities.
The XRef Objects dialog is divided into the XRef
Record section at the top and the XRef Entities
section at the bottom. The XRef Objects dialog
provides controls to add and remove XRef objects,
controllers, and materials.
When you create X Refs, the mapping between each
externally referenced item and their source items is
unique. This allows correct external referencing of
source items with identical node names. However,
if you retarget an externally referenced item by
choosingasourceobjectnamethatisnotunique
inthesourcescene,3dsMaxmightnotmapthe
externally referenced item to the desired source
object.
Interfa ce
Tip: You can resize the XRef Objects dialog. This
can be useful if you want to see all of the columns