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Advanced File Link Settings 433
associated with it, a multi/sub object material
is created containing the materials that can
be edited in the Materials Editor. If the solid
has only one material associated w ith it, a
standard/architectural material is assigned
instead. If the object is polymesh geometry, one
mater ial per face is supported.
Note: M ultiple material support for ACIS solids
applies on t he DWG files imported or file linked
from Revit Architecture 2008 or AutoCAD
Architecture (formerly Architectural Desktop
or A DT ) 2007 and later.
Layer—Linked objects are combined in 3ds Max
according to their layer. Objects in each of the
associated applications layers are combined
into one object, with the exception of blocks,
each of which is represented as an individual
VIZBlock (not a hierarchy ). Multiple inserts of
thesameblockarerepresentedusinginstances
in the scene. Material assignments are lost but
mater ial IDs are preser ved.
Co lorLinked AutoCAD objects are combined
in 3ds Max according to their color. All objects
ofthesamecolorarecombinedintooneobject,
with the exception of blocks, each of which is
represented as an i ndividual VIZ Block (not a
hierarchy). Multiple inser ts of the same block
are represented using instances in the scene.
Material assignments are lost but material IDs
are preserved.
Note: Blocks can contain objects with different
colors. However,whensorting,3dsMax
considers only the color of the block itself. Also ,
3dsMaxobjectscanonlydisplayonecolor,
unless a material is applied.
Entity—Provides a one-to-one correspondence
between AutoCAD objects and 3ds Max
objects.Foreachlinkedobjectorblockinthe
imported file, the File Link Manager creates an
independentobjectorVIZBlock,respectively,
in the scene. Material assignments are lost but
material IDs are preserved.
Wa rn in g : This option has the potential to create an
enormous number of objects in your scene.
Note:
When working with drawings exported
from Revit, it is recommended that you do not
use this setting.
One Obj ect—All linked objects are combined
into a single VIZBlock. Material assignments
are lost but material IDs are preserved.
Select Layers to IncludeDisplays the Select Layers
dialog (page 3–438), which you use to choose
layers to import from the linked file. Available only
when reloading a linked file.
Tip: Excluding unnecessary objects from linking
can improve the per formance of the reload
operation.
Create Helper at Dr awing Or iginWhen on,
3ds Max inserts the user coordinate system icon as
an or igin point helper. 3ds Max places this helper
at the world origin of the linked file. It’s a reference
point for all the geometry of the linked file. After
attaching, the helper is selected, allowing you to
easily move, rotate, or scale all the geometry that
was just added to the scene. Each lin ked file gets
auniquehelperobject.
This setting is available only when modifying a
preset (page 3–438).
Use Ex t rude Mo dif ier to R epres ent Thick nes s—When
on, linked objects with thickness receive an
Extrude modifier to represent the thick ness value.
You can then access the p arameters of this mo difier
and change the height segments, capping options,
and height value.
When off, objects with thickness (and closed
capped objects) are converted directly to a mesh.
This setting is available only when modifying a
preset (page 3–438), and not using the Derive
option Layer, Blocks as Node Hierarchy.