9

UVW Mapping in AutoCAD Architecture Objects 447
See also
Material Editor, Materials, and Maps (page 2–1395)
UV W M apping in AutoCAD
Architecture Objects
An important consideration in how m any
materialsrenderishowtheyare“mapped”to
thesurfacesoftheobjectstheyareassignedto.
This is especially impor tant for materials that u se
bitmaps (page 3–917) to define the diffuse color of
a material, or the bump and cutout special effects.
As an example, you may have scanned a picture
of wood grain for use in a material, but when
the material is applied to an object, how large
should the image of the wood grain be? Which
way do you want the grain to run, and how do you
want the grain to wrap around the corners of a
three-dimensional object?
How two-dimensional maps are applied to
three-dimensionalsurfacesisrepresentedby
mapping coordinates (page 3–967),whichare
stored as UVW coordinates (page 3–1028).In
cases where mapping coordinates are likely to b e
important to the rendered appearance of an object,
AutoCAD Architecture (formerly Architectural
Desktop) assigns UVW coordinates to object
components.3dsMaxtranslatesthesecoordinates
and stores them in the object mesh th at is displaye d
and rendered in the 3ds Max scene. You can adjust
these coordinates in 3ds Max using the UVW
Xform modifier (page 1–934), or you can redefine
them all at once using the UVW Map modifier
(page 1–922).
Impor tant: Make sure that Rescale is turned on in the
Attach Panel of the File Link Manager dialog. Ot herwise,
if the units do not match, the UVW coordinates will be
incorrectly scaled whe n linked to 3ds M ax.
Dr awings E xport ed f rom
Revit in 3ds Max
TheExportfunctioninAutodeskRevitletsyou
export models to DWG or DXF file formats. In
Revit 6.1 and 7.0, the exported drawing entities
contain additional information, Revit data,”such
as their originating Category, Family, Type, and
Material.
The File Link Manager (page 3–422) and
DWG/DXF Import functionality looks for and
processes this additional information. When
“Revit data is found with an object, the object is
treated differently by the import/file link process.
The primary differences are:
•objectnamingconventions
scene organization of incoming geometry (how
the objects are combined)
parent-child hierarchy of scene objects
possible automatic material assignments
Impor tant: 3ds Max cannot directly import (or link) a
native R e vit project (RVT). You must first export a DWG
or DXF file from Revit before you can import the model
into 3ds Max. The impo rted or linked file will contain
scene objects that correspond directly to individual Revit
objects. In addition, most materials are translated and
assigned to the objects, giving Revit customers a head
start toward better visualization and faster rendering
of their models.
See also
Revit Elements in 3ds Max (page 3–447)
Materials and Linked Revit Ob jects (page 3–453)
Revit Elements in 3ds Max
Whenever you use the File Link Manager or
DWG/DXF Import f unctionality, 3ds Max detects