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452 Chapter 20: Managing Scenes and Projects
DWG file, and w ill overw r ite scene materials
w ith the same name, regardless of which objects
the material is applied to. In addition, material
definitions are always reloaded from the DWG file,
so if you make changes to a linked material, then
reload, those changes will be lost.
If the Use Scene Material Assignments on Reload
switch is turned on, linked objects with a materia l
already assigned to them in the 3ds Max scene will
not have that materia l assignment changed. When
turned off, linked objects have their material
assignment coordinated’ with the drawing, so that
the two are in-sync.
Determine how you want Splines Han d led
The settings on t he Spline Rendering File Link
Settings dialog control how shapes and splines
are linked or imported into 3ds Max.
In your original project, you may have used 2D
lines to represent joints between sidewalk pavers
or as mullions separating sections of a curt ain wall.
The sett ings on the Spline Rendering panel let you
use those lines more advan tageously.
When you turn on Enable In R enderer and/or
Enable In Viewport, li nes are visible when you
render the scene or are treated as selectable objects
in the scene. You can a lso adjust the appearance
of lines by having them display as radial or
rectangular geometry.
Tip: Using the Sweep modifier (page 1–848) with
2D splines or shapes lets choose a cross-sectional
shape that is swept along the spline resulting in
much more scene detail.
S uggested Workf low for R ev it to
3ds Max Projects
Most of the work you do on your Revit project
will be done in Revit. The init ial design, layout
and modeling a ll occurs from w ithin the Revit
program. 3dsMaxcomesintoplaywhenyoure
ready to produce some higher end renderings and
perhaps add some final details.
Followingisabasicdescriptionoftheexpected
workflow between Revit and 3ds Max:
1. You’ve completed most of the design work in
Revit and you ’re ready to add finishing touches
and create some presentation renderings.
2. From Revit, export a DWG file.
ExportingtoaDWGfileisnecessarybecause
the File Lin k Manager cannot accept the
“native Revit project (RVT) files.
3. Start 3ds Max and use the File Link Manager
to link the DWG file.
Link the drawing using presets that include
the linking settings you want as described in
the Suggested Settings for Revit Projects (page
3–450) section.
4. Adjust materials or make final modifications in
3ds Max in preparation for rendering.
Dependingontheresultsatthisstage,youmay
find that the Revit project needs to be changed
and updated.
5. In Revit, makes changes to the project like
moving walls, adding new doors and windows
or adding/removing objects.
For structural changes like adjusting walls,
doors, windows, etc., it’s best to m ake these
changes in Revit b ecause those changes need to
be included in the originating project. File Link
isaonewaylinksoanychangesyoucanmake
in Revit, should be made in Revit. Otherwise,
you’d have to remember to make the same
changes in both 3ds Max and Revit.
6. When the changes are completed, export
another DWG file with the same name as the
original DWG file you exported in step 2.