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36 Chapter 17: Rendering
Choose Re nder er D ia lo g
Main toolbar > Render Scene button > Render Scene
dialog > Common panel > Assign Renderer rollout > Click
a Choose Renderer (“...”) button.
Rendering menu > Render > Render Scene dial og >
Common panel > Assign Renderer rollout > Click a
Choose Renderer (“...”) button.
This dialog appears when you click one of the
Choose Renderer (“...”) buttons on the Assign
Renderer rollout (page 3–35).
Procedure
To change the r enderer a ssi gned to t he categor y you
picked, do one of the foll owing:
Click to highlight another renderer’s name in
the list, and t hen click OK.
Double-click another renderer’s name in the list
Inter face
Thescrollablelistshowsthenamesofrenderers
that you can assign, exclusive of the renderer that is
currently assigned to the rendering c ategory you
are reassigning.
R ender ers
R enderer Pa nel (R ender S cene
Dia log)
Rendering menu > Render > Render Scene dialog >
Render panel
Main toolbar > Render Scene > Render Scene dialog >
Renderer panel
The Render Scene dialog’s Renderer panel
contains the main cont rols for the active renderer.
Depending on which renderer is active, additional
panels can become available.
Tip: The default scanline renderer (page 3–38) and
the mental ray renderer (page 3–78) each have their
own capabilities. In general, for each scene, you
will decide which renderer you want to use. I t is
agoodideatodesignmaterialswithaparticular
renderer in mind. The mental ray Connection
rollout (page 2–1461) lets you add features unique
to the mental ray renderer to basic 3ds Max
materials.
Interfa ce
When the Default Sca nlin e Renderer Is Active