9

472 Chapter 20: Managing Scenes and Projects
List Types group
Determines which object types are displayed in
the list: geometry, shapes, lights, cameras, helpers,
spacewarps,orboneobjects.
All—Turns on all check b oxes in the g roup.
None—Turnsoffallcheckboxesinthegroup.
Inver t—Inverts the cur rent state of the check boxes.
S avi ng a nd Loa ding
Animation
You can save and load animation data for any
number of objects separately from the actual
scene via Load Animation and Save Animation
commands available on the File menu. These
commands use two file formats:
XAF (XML Animation File) contains the
animation data.
XMM (XML Animation Map File) contains
mapping information: how the incoming
animationdataisassignedtoobjectsinthe
current scene.
Mappingisquiteflexible: aslongasdatais
comp arable, it can be assig ned. For example, each
key for both position and rotation animation
contains three numbers, so you could, if you
wanted, assig n incoming po sition data to a current
object’s rotat ion track, or vice versa.
See also
Save Animation (page 3–476)
Load Animation (page 3–474)
Map Animation Dialog (page 3–478)
Procedure
To use the Save Animation a nd Load Animation
commands:
You start by saving animation data from the
cur rent scene.
1. Select any number of objects in your scene that
contain animation. The animation can be of
any type: procedura l, manually keyframed, IK,
and s o on.
The frame range from which the animation is
saved is the same for all objects, so make sure
you select only objects from w hich you want to
savethesameframerange.
Note: Usingthismethod,youcansave
animation only from selected objects.
Alternatively, you can save anim ation f rom
specific tracks in Track View; see Hierarchy
Right-Click Menu (page 2–516).
2. FromtheFilemenu,chooseSave Animation
(page 3–476).
3. Set the save parameters.
By default, the command saves all keys
animated tracks from selected objects,
including constraints. If you turn on Save
Segment, you can then set a f rame r ange from
which to save animation.
4. Specify a file name and then click Save, or click
the + button next to Save to increment the file
name and save under the new fi le name.
If the selected objects contain no savable
animation, the message “No animation
tracks to save appears. If this happens, create
animation to save or change the Save Animation
parameters as needed.
Next, you load the animation data.
5. Set up or load a new scene and then select any
objects that are to receive the loaded animation.
Note: Usingthismethod,youcanload
animation only to selected objects.