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474 Chapter 20: Managing Scenes and Projects
2.
Next, in the Derive Scale Between Chains
group, chose comparable IK or FK chains from
the Incoming and Current models to obtain a
Scale Factor that proportionally retargets the
incoming animation onto the current model.
3. Click Set to apply the retargeting.
4. If different portions of the model are differen tly
proportioned, you might need to repeat steps
2 and 3 for different selections of mapped
tracks. You m ig ht a lso need to use the FK
Retargeting Extent group to account for the
different proportions. S ee Retargeting Rollout
(page 3–481) for more details.
5. When you’re finished, save your mapping to
preserve the retargeted data, and then click
Load Motion to apply the animation to the
currently selected objects.
Retargeting is essentially a “by hand” process.
You might need to try different settings to
get the result you need. You can remove
retargeting by high lig hting a mapped track in
the Retargetable Nodes list, and then clicking
Clear.
6. Close the Map Animation dialog.
Load Animation
Select one or more objects. > File menu > Load Animation
Track View > Hierarchy/Controller w indow > Highlight
one or more tracks > Right-click. > Load Animation
Load Animation lets you load animation from an
XAF (XML Animation File) file to objects in your
scene. Part of the animation-loading process is
mapping the animation; that is, specifying which
objects in the scene are to receive the loaded
animation tracks.
For a procedure that outlines the basic method of
saving and loading animation, see To use t he S a ve
Animation and Load Animation commands (page
3–472).
See also
Saving and Loading Animation (page 3–472)
Save Animation (page 3–476)
Map Animation Dialog (page 3–478)
Interfa ce
[file controls]—The controls in the upper-left
corner of the dialog are standard file-browsing
controls.
Load In to Acti ve Lay er—Loads the animation
file into the active layer. D efault=off.
This option makes it easier to load an animation
file to an object t hat has had Animation Layers
(page 2–326) enabled (or disabled) subsequent to
saving the animation files. Remapping is necessar y
in this case because enabling or disabling
Animation Layers causes the full controller
names to change. For example, if a sphere’s X
position track b efore enabling Animation Layers
is Sphere01\Transform\Position\X Position, then
after enabling Animation Layers it might change
to Sphere01\Transform\Position\Base Lay er\X