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476 Chapter 20: Managing Scenes and Projects
Save Animation
Select one or more animated ob jects. > File menu > Save
Animation
Track View > Hierarchy/Controller w indow > Highlight
one or more tracks > Right-click. > Save Animation
Save Animation lets you store animation from
your scene to disk in the XML Animation File
(X AF) format. The XAF file format lets you save
and load animation for any number of objects
separately from the actu a l scene.
For a procedure that outlines the basic method of
saving and loading animation, see To use t he S a ve
Animation and Load Animation commands (page
3–472).
See also
Saving and Loading Animation (page 3–472)
Load Animation (page 3–474)
Map Animation Dialog (page 3–478)
Inter face
TouseSaveAnimation,selecttheobjectsfrom
which to save animat ion data, and then choose
Save Animation from the File menu. Settings in the
Save XML Animation dialog apply only to objects
that are selec ted when you save the animation.
File controlsThe cont rols in the upper-left corner
of the dialog are standard file-browsing controls.
Animated Tracks—Saves only animated t racks. This
isonbydefault,andshouldgenerallybelefton.
Include Constraints—When on, includes
constraints. When off, animation accomplished
only by constraints, such as the Link constraint,
is not saved. D efault=on.
Note: This doesn’t apply to constraints such as
the Path constraint (page 2–398).Becausethis
constraint assigns t he animation directly to the
constrained object, rather than deriving it from
the constraining object, Save Animation saves
path-constrained animation even if Include
Constraints is off.
KeyableTracks—When on, saves only keyable (page
2–531) tr acks with controllers, as defined in Tr ack
View. Turning this on allows keyless animation
tracks to be saved. Default=off.
If both Animated Tr acks and Keyable Tracks are
on, any tracks that contain animation but are not
keyablewontbesaved. Youcanusethisoption
to avoid sav ing tracks that aren’t relevant to the
scene into which you’re loading the animation.
Fo r example, if you want to save constraint da ta,
but not data from a LookAt constraint (because
LookAt tends to be specific to the scene), you can