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478 Chapter 20: Managing Scenes and Projects
M ap A nimation Dia log
File menu > Load Animation > Open dialog > Edit
Mapping
File menu > Load Animation > Open dialog > Load
Motion > XML Animation dialog > Click Yes.
The Map Animation dialog lets you assign
incoming animation tracks when using the Load
Animation (page 3–474) command. The dialog is
resizable and contains three rollouts: for setting up
basic parameters, doing the actual mapping, and
doing retargeting.
For a procedure that outlines the basic method of
saving and loading animation, see To use t he S a ve
Animation and Load Animation commands (page
3–472).
See also
Saving and Loading Animation (page 3–472)
Save Animation (page 3–476)
Load Animation (page 3–474)
Inter face
Most controls on this dialog are contained in th ree
rollouts:
Motion Mapping Parameters Rollout (page 3–479)
Map Track to Track Rollout (page 3–481)
Retargeting Rollout (page 3–481)
Motion File—Shows the path and name of the
current animation (XAF) file.
New—Click to display a file dialog and specify a
new animation file to load.
W ith this option, you dont need to return to
the Load Animation dialog.
Map File—Shows the path and name of the current
map (XMM) file.
New—Click to display a file dialog and specify a
new map file to load.
W ith this option, you dont need to return to
the Load Animation dialog.
Sav e M apping—Click to save the current mapping
assignments to an XMM file. If a file name
is already displayed in the Map File field, it is
overwritten; otherwise, 3ds Max displays a file
dialog so you can enter a name for the new file.
Save Mapping As—Click to save the current
mapping assignments to an XMM file using a
differentfilename.ThisdisplaystheSaveXML
Animation map file dialog.
Loa d M o ti on Click to load the animation from
the XAF file, and maps the animation tracks as
specified.
This button is available only when the Map File
fieldcontainsavalidmapfilename.
Replace / Insert—Theseoptionsdeterminehow
existing keys are treated when you load an
animation. Replace overwrites the current scenes
keys (if any) with the incoming motion, starting at
the chosen frame. Insert inser ts the motion at the
chosen frame and moves any existing keys to the
end of the incoming motion. Default=Insert.