9

Default Scanline Renderer Rollout 39
Assign a 100% self-illuminated diffuse texture
using Environment/Screen project ion (see
Coordinates Rollout (2D) (page 2–1625)).
Use Plate Match/MAX R2 antialiasing when
you need to match foreground objects w ith an
unfiltered background, or when you need to
match the antialiasing qualities of the 3ds Max
2renderer.
Pr ocedur es
To set up an obj ect for motion blur r ing:
1.
Select the object to blur.
2. Right-click the object, and then choose
Propert ies from the quad menu.
TheObjectPropertiesdialogisdisplayed.
3. IntheMotionBlurgroup,chooseeitherObject
or Image.
4. If you chose Image, you can adjust the
Multiplier spinner. This increases or decreases
the lengt h of the blurred object’s streak.
5. Click OK.
To add motion blur when you render the anima tion:
1.
Click Render Scene.
The Render Scene dialog appears.
2. On the Default Sc anline Renderer rollout, turn
on Apply in the Object Motion Blur group or
the Image Motion Blur group .
For Object Motion Blur, set Duration,
Duration Subdivisions, and Samples.
IncreaseDurationtoexaggeratethemotion
blur effect. Decrease it to make the blur
more subtle.
If Samples is less than Duration Subdivisions,
the slices u sed are selec ted randomly, giving
a grainy look to the blur. If Samples equals
Dur ation Subdivisions, the blur is smooth.
The smoothest blur results from larger ,
equal values of t hese two parameters, but be
aware that this can slow down rendering by
a factor of three to four.
For Image Motion Blur, adjust Duration and
Apply to Environment Map.
IncreaseDurationtoexaggeratethe
streaking. Decrease it to make it more
subtle.
3. Turn on Apply to En vironment map to hav e
camera orbit movement blur the environment
map. This works only with Spherical,
Cylindr ical, or Shr i n k -Wrapped environments.
4. Set other rendering parameters, and then click
Render.