9

518 Chapter 20: Managing Scenes and Projects
Inter face
Referenced by Nodes—Liststheobjects("nodes")
that are assi gned materials that use this bitmap
or use a given photometric distribution file (page
2–1301).
Clo se—Closes the dialog.
View BitmapDisplays a rendered frame window
(page 3–5) that shows the bitmap. This button is
unavailable if the file is a photometric file, and it
has no effect if t he map is missing.
Scene States
Tools menu > Manage Scene States
Right-click to o pen the quad menu. > Display
(upper-right) quadrant > M anage Scene States
The Scene States feature provides a fast way to save
different scene conditions with various lighting,
camera, material, environment, and object
properties that c an be restored at any time and
rendered to produce numerous interpretations of
a model. You save and restore scene states with the
Manage Scene States dialog (page 3–520),which
makes it a convenient wa y to quickly compare
how different parameter settings affect how each
scene looks. Because scene st ates are saved with
the MAX file, they are easily accessible to everyone
onadesignteam.
Scene states also allow you to experiment with
different scene setups without having to save the
entireMAXfileeachtimeachangeismade.This
means you don’t need to open and close files in
order to render different conditions of the same
model. As well, scene states do not add to the size
of the file.
Whenyousaveascenestate,youcanchoosewhich
aspects of the scene to record:
Light Proper ties—Light parameters such as
color, intensity, and shado w settings are
recorded with the scene for each light or
luminaire.
Light Transforms—Transforms such as position,
orientation, and scale are recorded for each
light.
Object Pr oper ties—Current Object Properties
values are recorded for each object. This
includes settings for Advanced Lighting and
mental ray.
Camera Tra nsfor ms—Camera transform modes
such as position, orientation and scale are
recorded for each camera.
Camera Pr oper t ies—Camera parameters such
as FOV and depth of field, including any
corrections made by the Camera Cor rection
modifier (page 2–1392) are recorded for each
camera.
Layer Proper ties—Records the settings for each
layer in the Layer Properties dialog at the time
thescenestateissaved.
Layer Assignment—Recordseachobjectslayer
assignment.
Materials—All materials and material
assignments used in the scene are recorded.