9

Scene States 519
Environment—Records these Environment
and Atmosphere Effects (page 3–271) settings:
Background,Ambient,andTintcolors;
Global Lighting > Level; Environment Map;
Env ironment Map on/off state; Exp osure
Control rollout settings.
Tips for Managing Scene States
When first becoming familiar with scene states,
minimize changes to make it easier to keep
track of what each scene state contains.
Saving a ll scene aspec ts in a scene st ate allows
you more flexibility when restoring. When
you include all the parts of the scene, you can
choose to restore all or just a few of the aspects
that were orig ina lly saved.
Additions made to a scene after a scene state
has been saved affect how the restored scene
will render. F or example, say you already have
ascenestatenamedOmni that contains omni
lights. You then decide to sa v e another scene
state named Free Spot that contains a free spot
light. When you restore the Omni scene state,
the scene will contain both the omni lights and
thefreespotlight.
If you decide to add other lig hts to the scene
that you don’t want to render with the existing
lights, you need to remember to turn off the
new lights and overwrite any existing scenes
that have Lig ht Properties saved. See Saving
Changes to an Existing Scene State (page 3–520)
on how to overwrite an existin g scene state.
Use descriptive names for scene states. If scene
state names are too long to see in the dialog,
resizetheManageSceneStatesdialogorusethe
scroll bar at the bottom of the d ialog.
If you select individual parts to be saved with a
scene state, it is u seful to note in the scene state
name which parts are recorded.
If the scene contains more than one camera,
restore t he desired scene state first, then change
the viewport to the desired camera view.
Scene S tate Limita tions
Eventhoughyoucanselectmultiplescene
statesfromtheManageSceneStatedialog,only
onescenestatecanberestoredatatime.
The currently restored scene stat e name is not
displayed in the user interface. It’s helpful to
save rendered scenes by their scene state na me
as a reference.
Materials must be reopened in the Material
Editor after a scene state containing objects
with material assignments is restored.
If part of a scene state is later deleted or hidden,
a warning doe s not display when the scene state
is restored indicating that there are missing
parts or that the scene wil l not be restored as it
was when originally recorded.
Likewise, if you delete one or more scene states
from the Manage Scene States dialog, you are
not presented with a warning that you are
about to delete them. However , you can restore
deleted scene states with Undo.
Viewport configurations are not saved as part
of the scene state. Therefore, you cannot
use scene states to control which viewport is
active or whether viewports are minimized or
maximized.
Scene States and B atch Render
Scene states do not store viewport layouts, such
as which camera view is active, so you can use
the Batch Render tool (page 3–203) to coordinate
rendering from any camera that is saved with the
model. With each camera task that you assign
to the batch render tool, you can specify a sav ed
scene state that will be automatically loaded and
rendered.