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Workin g with MAX Files from Autodesk VIZ 525
Merge objects with current scene—
Merges
imported data with the current scene.
Completely replace curr ent scene—Completely
replaces the current scene with the imported data.
In general, once you respond to this dialog, a
second dialog with geometry-specific options is
displayed, as described in the topics that follow.
(For some geometry formats, only one dialog
appears, and these options are merged with the
geometry-specific options.)
Working with MAX Files
from Autodesk V IZ
Although they share the same file type, 3 ds Max
files and Autodesk VIZ files are quite a bit different.
This topic describes some of the differences, and
recommends ways to obtain the desired results
from your files.
See also
Working with Drawing Files (page 3–417)
Defaults
3ds Max ships with several market-specific defaults
sets. If you are working on design visualization
types of files, you should load the DesignVIZ
default settings. For more information on how to
do this, see Market-Specific Defaults (page 3–790).
Objects
AECobjects(walls,doors,windows,etc.) in
an Autodesk VIZ file retain a ll their original
properties as AEC objects when opened in
3ds Max. Autodesk VIZ models can also contain
File Link created objects that appear as VIZBlocks
or Linked Geometry.
File Linke d VIZBlocks in 3ds Max
A VIZBlock is a compound object similar to a
nested AutoCAD or Architectural Desktop block.
If a drawing con taining nested blocks is file linked
to Autodesk VIZ, the block objects display in the
Modify panel as VIZBlocks.
3ds Max recognizes VIZBlocks when you open
a MAX file created in Autodesk VIZ. You can
accessthesub-objecthierarchy,renamesub-object
components and even extract sub-objects of the
VIZBlock. You are also allowed to add modifiers
on top of the sub-objects. You cannot attach
objects to a VIZBlock as you could in Autodesk
VIZ.