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528 Chapter 20: Managing Scenes and Projects
default settings. For more information on how to
do this, see Market-Specific Defaults (page 3–790).
Units
In VIZ Render, you can only use me ters as your
system unit. However, 3ds Max lets you define
your own system unit, and how units are displayed.
For more information on units, see Using Units
(page 2–2) and Units Setup Dialog (page 3–848).
Missing Maps
Many times, when you open a DRF file, you will be
presented with the Missing External Files dialog
(page 3–503). To locate the missing files, add
theappropriateVIZRenderdirectoriestothe
Configure User Paths dialog > External Files panel
(page 3–811).
Ha ndli ng Li nked Geometry in 3 ds M ax
LinkedobjectsshowupasLinkedGeometry
objects on the Modify panel. These objects don’t
allo w access to sub-object levels where minor
editing can occur. If a linked geometry object is
moved,rotatedorscaledyoudohavetheoption
to Reset Position.
Linked Geom etry user interface on the Modify panel.
3ds Max recognizes Linked Geometry objects
when you open a MAX file created in VIZ Render.
Since linked geometry objects offer no parameters
on the Modify panel, you must first add an Edit
Mesh modifier to the object or collapse the linked
geometry object to an Editable Mesh in order to
access sub-object levels. If you add a modifier to
linked geometry, the modifier is applied to a ll
instances of that object.
Linked Geometry objects are assigned a special
LinkTM controller. If a the object is converted
to an Editable Mesh, Poly, NURBS or Editable
Spline, the LinkTM controller is replaced with a
PRS controller.
Substituted Objects
There is no substitution modifier in 3ds Max.
However,ifyouopenaDRFfilewithsubstituted
objects, 3ds Max w ill recognize the substitutions
and will add the substituted objects into the scene.