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558 Chapter 20: Managing Scenes and Projects
Turn this on if the scene contains large texture files
inordertoreducetheDWFfilesize.
Note: This setting has no effect when Publish
Materialsisturnedoff.
Max imum R esolution (pixels)— Sets the maximum
length, in pixels, of the longest edge of all the
bitmap images that are used as textures.
Note: All bitmap images exported to the DWF file
are compressed to JPG (page 3–620) format in
order to create small DWF files.
Use Default DWF Lights—Lets you control whether
the DWF Viewer adds its own default lighting.
When tur ned off, the scene is displayed without
lights in the viewer, which can result in the scene
objects being flat shaded m aking them appear two
dimensional. Turn Use Default DWF Lights off if
the scene contains lights that are already baked
into textures with Render to Texture (page 3–144),
otherwise it is recommended that DWF lights are
used. Default=on.
Note: When exporting a scene with all the lighting
baked into the texture maps after using Render to
Texture, if Us e Default DWF Lights is turned on
thescenemayactuallyappeardarkerintheDWF
Viewer, and the built-in DWF lig hts will cause the
scene lighting to change as you orbit around the
objects in the scene. With it turned off, the lighting
wi l l be constant as you move through the scene.
Save Log File When enabled, 3ds Max creates
atextfilewiththe.log file extension that lists
objects, their layers, face and vertex counts that
areexportedaswellasthetimeanddateofthe
export. Objects that were not selected or h idden
are also listed as not as not being exported. The log
file is overwritten each time a DWF file is created
unless the log file name or file location is changed.
Default=on.
FB X Files
File menu > Import/Export > [Files of type]=Autodesk
(*.FBX, *.DAE)
FBX is the file format native to A utodesk
MotionBuilder, a system used for the creation,
editing, and blending of motion capture and
key frame animation. You can import and export
filesinthisformatwith3dsMax.
Softimage and Maya can also use the FBX format,
making it a bridge among the four applications.
Note: The FBX importer/exporter also supports
theCollada(DAE)fileformat.
Interfa ce
For the current version of the 3ds Max FBX
Plug-in Guide,clicktheHelpbuttonontheFBX
Importer/Exporter dialog.
The FBX plug-in changes often, with the result
that Autodesk updates it more frequently than it
does this program. B e sure to check regularly for
updated versions by clicking the Check For Web
Updates button on the dialog.
IGES Files
Ov er v iew of I GE S in 3 ds M ax
The Initial Graphics Exchange Specification
(IGES) is an ANSI standard that defines a
neutral form for the exchange of information
among dissimilar computer-aided design (CAD),
computer-aided manufacturing (CAM), and
computer visualization systems. The software
implements the IGES standard for translating files
between 3ds Max and IGES file for mats used by
the mechanical eng ineer ing and enter tainment