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3ds Max to IGES Export Table 563
Inter face
IGES Export
TheIGESExportdialoghasthefollowingcontrols:
Ex por t H idden Objects—Exports objects that are
currently hidden in the 3ds Max scene.
Export Selected Objects Only—Exports only objects
that are currently selected.
3ds Max to IGES Ex port Table
Thefollowingtablelists3dsMaxobjectsandthe
IGES ID and IGES Type they translate to when
youexportthem.Any3dsMaxobjectsnotlisted
here do not export.
Note: The convention for denoting the type of IGES
entity is the numerical construction type:form.
For example, 214:2 is the IGES entity number 214,
for m 2. Form numbers can also be sig ned (given a
positive or negative value).
3ds Max object IGES entity name IGES entity
number
Surface Rational B-spline
Sur face
128
NURBS Surface Bounded Surface
143
Trimmed Surface Bounded Surface
143/144
Curve
Rational B-spline
Curve
126
3ds Max object IGES entity name IGES entity
number
Point Point
116
Group Group
402:7
Instance
Subfigure
Definition
308
Instance(s) Subfigure
Definition(s)
408
Notes
When 3ds Max exports IGES, it supports name
and color mappings to IGES names and colors.
Since IGES requires unique names per element,
3ds Max wi ll append a unique identifier to multiple
objects with the same name.
See also
Exporting IGES Files (page 3–562)
IGES Log Files (page 3–560)
IGES to 3ds Max Import Table (page 3–561)
Importing IGES Files (page 3–560)
Overv iew of IGES in 3ds Max (page 3–558)
JSR-184 Files
Expor ting JSR-184 Files
File menu > Export > JSR- 18 4 (*.M3 G)
3ds Max provides support for developing mobile
games using the JSR-184 format. JSR-184 is a Java
standard used to create 3D applications for mobile
phones. Once you have exported your scene to
JSR-184 format, you can preview the animation
using the JSR-184 Standalone Player (page 3–570) .