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568 Chapter 20: Managing Scenes and Projects
projection from 3D to 2D. A Camera object is
assigned the same name as its counterpart in the
original 3ds Max scene.
Approx.Object Size:Showstheobjectsizewith
sub-objects.
User-defined ID: Displays the user ID for the
object.
Scope:Allowsscenegraphnodestoform
conceptual groups independent of the scene
graph hierarchy. The default scope is -1,
implying that all nodes are in the same scope.
By default, al l objects are visible to all c ameras
and are lit by all light sources.
Projection Type: Sets the projection mode
for the Camera. Options are Parallel and
Perspective.
Ambient Light
Ambient light represents the ambient light color
from the 3ds Max environment setting. Ambient
light parameters are the same as Light parameters.
Light
Light is a scene graph node that represents
differentkindsoflightsources.ALightobjectis
assigned the same name as its counterpart in the
original 3ds Max scene.
Approx.Object Size:Showstheobjectsizewith
sub-objects.
User-defined ID: Displays the user ID for the
object.
Enable Rendering:SetsthelighttoOnorOff.
Options are True and False.
Scope:Allowsscenegraphnodestoform
conceptual groups independent of the scene
graph hierarchy. The default scope is -1,
implying that all nodes are in the same scope.
By default, al l objects are visible to all c ameras
and are lit by all light sources.
Sprite3D
Sprite3D is a scene graph node that represents a
2–dimensional image with a 3D position. The
only way to create a Sprite3D object is to convert
a two-polygon 3ds Max mesh object. A Sprite3D
object is named “Sprite, O bjectName, where
ObjectNameisthenameofthecorresponding
3ds Max mesh object.
Approx.Object Size:Showstheobjectsizewith
sub-objects.
User-defined ID:DisplaystheuserIDforthe
object.
Enable Rendering:Setstherenderingenable
flag of this node. The effective rendering enable
status for this node is the logical AND of the
enable flags on this node and all of its ancestors.
Thismeansthatthisnodeisdisabledifanyof
its ancestors are disabled. The status of this
node has a n effect only if all its an cestors are
enabled. If the effective st atus is set to True, this
node is enabled. If it is False, it is disabled.
Scope: Allows scene graph nodes to fo rm
conceptual groups independent of the scene
graph hierarchy. The default scope is –1,
imply ing t hat all nodes are in the same scope.
By default, all objects are visible to al l c ameras
and are lit by al l light sources.
Mesh
Approx.Object Size:Showstheobjectsizewith
sub-objects.
User-defined ID:DisplaystheuserIDforthe
object.
Scope: Allows scene graph nodes to fo rm
conceptual groups independent of the scene
graph hierarchy. The default scope is –1,
imply ing t hat all nodes are in the same scope.
By default, all objects are visible to al l c ameras
and are lit by al l light sources.