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JSR-184 Log Files 569
Projection Type: Sets the projection mode
for the Camera. Options are Parallel and
Perspective.
Morphing Mesh
Morphing mesh is a scene graph node that
represents a vertex-morphing polygon mesh. A
morphing mesh object is assi gned the same name
as its counterpart in the original 3ds Max scene.
Morphing mesh parameters are the same as mesh
object parameters.
Note: Morphing animation is not supported. A
Morphing mesh is exported with morph targets. If
you wish to export a morphing mesh animation,
set animated weights to morph targets during
playback.
Skinned Mesh
Skinned Mesh is a scene graph node that represents
a skeletally-animated polygon mesh. A skinned
mesh object in the JSR-184 scene is assigned
thesamenameasitscounterpartintheoriginal
3ds Max scene. Skinned mesh parameters are the
same as Mesh Object parameters.
Note: Biped meshes are not supported.
JSR -184 Log Files
File menu > Export > JSR- 18 4 (*.M3 G).
When you export an M3G file, the JSR-184 Export
feature creates a log file. This log file is an HTML
file,savedinthesamedirectoryastheM3Gfile.
The table contains an entry for all the objects
exported to the M3G file format.
Object #—Indicates the root object value. When
multiple root objects exist in the M3G file, this
value is used by the JSR-184 Load object to load
the corr ect object.
Object Name—Contains the name of the
corresponding 3ds Max object.
Object Type—Indicates the type of saved
object.
User I D—Displays the User ID for the object.
Object Size—Shows the object size (in
kilobytes) for the object.
Co mment sDisplays additional information
such as er rors and war nings.
Below is a sample of a simple log file:
Object
#
Object
Name
Object
Ty p e
User ID
Object
Size
Comme nts
Vertex
Array
0161
Vertex
Array
089
Vertex
Buffer
048
Triangle
Strip
Array
0213
Material
030
Appearance
033
Box01
Mesh
078
Group
066
Camera01Camera
089
Omni01
Light
090
Group
026
Light
050
Background
040
0
World
058