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Shockwave 3D Scene Export Options Dialog 581
Shock wave 3D Scene Export
Options Dialog
File menu > Export > Select File To Export dialog > Save
As Type > Shockwave 3D Scene E xp o rt (*.W3D )
This dialog appears when you choose the
Shockwa ve 3D format as the export format for
your scene.
Inter face
Resources to E xp ort group
Scenegraph hi era rchy—Controlswhetherornot
the parent-child h ierarchy between al l geometry,
light, group, and camera resources is written to
the Shockwave 3D file. This option should always
be selected when exporting an entire scene from
3ds Max. The Shockwave 3D scenegraph contains:
Information on parent-child relationships.
Information about what resources each scene
element uses (for example, the model resource
used by a mo del in the scenegraph).
Controls for any modifiers associated with the
geometry resources.
Information about any cameras, lights, and
groups in the scene. Shockwave 3D treats
cameras, lights, and g roups as less important
resources, and stores information about them
only in the scenegraph.
The scenegraph hierarchy is the glue that binds
most of the scene assets in the Shockwave 3D fi le.
If this option is turned off, only shader, texture,
model, and m otion resources will be w ritten to
the W3D file, and all the other information that
specifies how objects exist in the scene, how the
scene is laid out, how the scene is lit, and how the
scene is viewed will be missing. For this reason,
turn this option off only when exporting libraries
of animations or texture maps.
Note: T he exporter will remember this setting
from one export to the next. Be sure to turn on
this option again before trying to export an entire
scene. If you do not, the result will be unusable
(except as an object and texture library).
Geometr y resources—Expor ts all meshes and their
associated bones to the Shockwave 3D file. If this
option is turned off, the preview window will be
completely black. All other designated resources
willbewrittentotheW3Dfile.
Animations—Writes out the animation on
all objects supported by the exporter to the
Shockwave3Dfile.Thepreviewwindowisuseful
in quickly showing which animations the exporter
is capturing.
By default, the Shockwave 3D Exporter captures
the animation of all objects in the scene in every
frame. This data is compressed into a streaming
format as the file is written. There may be times,
however, when you only want to capture part of an
animation, or sample it more coarsely than once a
frame. If this option is cleared, the full scene w i ll
bedisplayedinthepreviewwindowwithoutany
animations.