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584 Chapter 20: Managing Scenes and Projects
The reduced size of the texture maps will usually
look fine on the model, because the model’s
UVW texture coordinates will have already taken
into account the non-square dimensions of the
image. Use the smaller settings if, after tuning the
compression settings and simplifying the scene
in3dsMax,theW3Dfileisstilltoolarge.Ifthe
scene contains n o textures, or only sma ll textures,
limiting the texture size will not help to reduce the
size of the W3D file.
No limits on texture size—Exports a l l texture maps
in the scene at the full resolution of the image as
used in 3ds Max. For example, a 2048 X 4096-pixel
imagewillbewrittentotheW3Dfileatthese
dimensions (compressed, of course).
512 by 512 pixels maximum—Exports the texture
maps so that no image exceeds 512 X 512 pixels. A
2048 X 4096-pixel image will be scaled to a 512 X
512-pixel image; a 128 X 1024-pixel image will b e
scaled to a 128 X 512-pixel image.
256 by 256 pixels maximum—Exports the texture
maps so that no image exceeds 256 X 256 pixels.
A 2048 X 4096-pixel image will be scaled to 256 X
256 pixels; a 128 X 1024-pixel image w i ll be scaled
to 128 X 256 pixels.
Animation Options group
The Animation Options group contains the
controls to change how an animation is captured.
Sampling inter val—This setting is used to capture
object animation once every specified number of
frames.
RangeThese Start and End controls indicate
which frames of the scene animations are to be
captured. By default, these values are set to capture
the ent ire animation interval specified in 3ds Max,
sampling all animations in the scene ever y f rame.
Expor t Controls
Author Check—Opens a window displaying
warning messages ab out possible problems found
converting the scene to the W3D file format. If no
errors are found, the window is blank.
These messages, which do not necessarily
indicate problems with the scene, can be useful in
debugging problems such as why the scene looks
different in the preview window than it doe s in
3dsMax.Ifthesceneusesany3dsMaxfeatures
that are not supported by the exporter, they wil l
be listed here.
Analyze—Opens the Shockwave3DFileAnalysis
window (page 3–585),displayingagraphic
breakdown of the data in the W3D file.
Prev iew—Opens the Shockwave 3D Export Preview
window (page 3–585), showing the scene as it will
be exported.
FileOpens the Choose Export File dialog, which
letsyouspecifythenameandlocationofthefileto
be exported. When you click Save, you’re returned
to the Export Options dialog; the file name and
path you specified appear in the field next to the
File button.
Note: Clicking the Save button does not save the
W3Dfile;youmustclicktheExportbuttonto
create the file.
Expor t—Exports the Shockwave 3D file, using the
path and name specified next to the File button.
View after exportAfter you ex port a file , this
option lets you view it in the Previewwindow(page
3–585).