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586 Chapter 20: Managing Scenes and Projects
Inter face
Pie Chart—Graphic display of the proportion of the
file used by all of the W3D fi le data types. Refer
to the color-coded Categories list, which gives a
percentageandanabsolutesizeinkilobytesof
each asset:
Geometr y—(in the initial load segment,
if a model has a zero priority in the
sw3d_stream_priority user property, or in the
streamable portion of the file, if a model has a
non-zero streaming priority)
Shader s—(only in the initia l load segment)
Textures(in the initia l load segment, if the
model that uses the texture has a zero pr iority
in the sw3d_ texture_stream_priority user
property,orinthestreamableportionof
the file, if a model has a non-zero streaming
priority)
Mater ials—(only in the init ial load segment)
Lights—(only in the initial load segment)
Animations— (only in the initial load segment)
Note: Large animat ions can greatly lengthen the
time it takes to see the start of a Shockwave 3D
animation, because they must ful ly download
before any of the scene c an b e comes visible.
Nodes—or scenegraph hierarchy data (only in
the initial load segment)
Unknown—includes, for example, streaming
priorities, names, and block sizes.
File Organization—Graphicdisplayofthesizeof
theentirefileanditsinitialloadsegment(ILS)
portion. The ILS, in orange, consists of all the
data that must be loaded before Shockwave w ill
display the scene (scenegraph data, animations,
shaders, and any textures or geometry with a
streaming priority of zero). The rest of the file,
in light blue, represents al l of the streamable data
withanon-zerostreamingpriority.Thisdatawill
continue to load and fill out the detail of t he scene
as the down load proceeds.
Runtime Tex ture Information—Appro ximate
texture memory that will be required at r un time to
display the textur es in the scene. Scenes requiring
more than a few megabytes of texture memory
will require accelerated graphics cards to display
textures at their full resolution.
S tereol it hogr aphy (S T L)
Files
Impor ting STL Files
File menu > Import > StereoLitho (*.STL)
An STL file saves object data in a format used
for stereolithography. STL files have a filename
extension of .stl. There is an ASCII STL format as
well as a binar y STL format. You can choose which
to create when you export a 3ds Max scene.
STL files are generally used for purposes of rapid
prot otyping. A variety of methods use the STL
format to construct prototypes. For example,
many STL machines use a liquid polymer and
harden it in sma ll slices, creating a solid plastic