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608 Chapter 20: Managing Scenes and Projects
Icon Size—
Determines the size of the Billboard
helper in the scene.
Inline V RML97 Helper
Create panel > Helpers > VRML97 > Object Type rollout >
Inline
TheInlinehelperletsyoureferenceanother
VRML97 file that is included in your world when
you load it into your VRML97 browser . These
inline objects are like instance objects, but they
function at the browser level.
Procedure
To crea te an I nline hel per obj ect:
1.
Click the Inline button.
2. Click and drag in one of the viewports.
Yo u c a n m o d i f y t h e h e l p e r o b j e c t w i t h t h e t o o l s
intheVRMLInlinerollout.
Inter face
If you create the objects in the scene to be inserted
off-cen t er (away from the origin), they will appear
in the browser off-center as well. Align the original
scene and the scene to be inserted correctly, in
relation to the origin.
TheVRMLInlinerolloutcontainsthefollowing
options:
Insert URL—Specifies the URL of the .wrl files to
insert in place of the helper object. The URL must
be another VRML97 file.
B ook ma r k s—Displays a dialog that lets you select
a location from a list of bookm arks. Click Import
List to import t he lis t of bo okmarks defined in
your browser. Most browsers store bookmarks in a
file cal led bookmark.htm.
Bounding Box—Specifies whether an explicit
bounding box size w ill b e exported. If you select
“U se Icon Size, the diameter of the icon will
be written into the VRML97 file for the width,
length, and height of the bounding box; the actual
contentsoftheinlinefileshouldfitwithinthat
bounding box. If you select “Calculate in Browser,
no bounding box size is exported and the VRML
browserwilldeterminethesizeoftheinline
geometry.
Icon Size—Sets the size of the helper object. You
can transform this object like any other object in
the s of tware. The scene that replaces the helper
object will be moved, rotated, or scaled in the same
manner. The size shown is the radius of the icon.
Image File Formats
Image files, also known as bitmaps, have a variety
of uses in 3ds Max scenes. You can use bitmaps
as textures for materials, as backgrounds to
view por ts, as environment maps, as Image Input
events in Vide o Post, or as images projected from a
light.
Animagefilecanbeasinglestillimage,ora
sequence of images that form a video sequence
or animation. When you assign an animation for