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630 Chapter 20: Managing Scenes and Projects
Individual Layer displays list of layers to choose from.
Full Frame When on, uses the entire layer as the
bitmap. When off, uses only that portion of the
lay er occupied by image data. Default=on.
Limitations
B its Per Channel—Photoshopsupportsimageswith
1, 8, and 16 bits per channel (1-, 24-, and 48-bit
RGB images, respectively). 3ds Max supports PSD
images with 8 or 16 bits per channel. (In practice,
there are very few images with 1 bit per channel.)
While Photoshop can load images with 16 bits per
channel, layers are always 8 bits per channel.
Modes—3ds Max supports .psd files saved in t he
following modes:
•RGB
•Grayscale
3ds Max doesn’t support the following Photoshop
modes:
•IndexedColor
•Bitmap
•Duotone
•CMYKColor
•LabColor
•Multichannel
Non-Image Lay ers Layers other than image layers
(for example, text layers) are not suppor ted. In
Photoshop, you c an “rasterize a non-image layer
to make it an image.
Compositing Options—C ompositing options
between image layers, which require processing by
Photoshop, are not supported.
RLA Files
The RLA format is a popular SGI format that
supp orts the ability to include arbitrary image
channels. While setting up a file for output, if you
select RLA Image File from t he list and click t he
Setup button, you’ll go to the RLA setup dialog.
Once there, you can specif y what channels (and
what format) you want to write out to the file.
See also
RPF Files (page 3–631)
Interfa ce
When RLA is the chosen output format, clicking
Render or Setup on the Render Output File dialog
(page 3–9) displays the RLA Image File Format
dialog.