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636 Chapter 20: Managing Scenes and Projects
The RAM Player has a channel A and a channel
B. Two different sequences can be loaded into the
channels to play back together, giving you the
ability to compare them.
Clicking and dragging in the channel display
w indow allows you to set the A/B div ider b etween
the two channels. The r ight mouse button “scrubs
the anima tion through all of its frames. Hold the
right mouse button and move the mouse left to
move the animation back to the first frame. Move
the mouse right to advance the animation to its
end.
For best RAM Player performance, Gamma
should not be enabled in Customize > Preferences
> Gamma.
Inter face
Channel A /B
Open Channel Displays an Open File dialog
that lets you select a file to load into the channel.
After you have selected a file, the RAM Player
Configuration dialog (page 3–637) appears that
allows you to set height, width, and memory usage
for that channel.
Open La s t R en der ed I ma ge Loads the last
rendered image into the channel. Nothing is
displayed if there is no last rendered image
available.
Close Channel—Unloads the image in the channel
and frees up your memory.
Save Channel—DisplaysaSaveFiledialogthat
lets you save the animation or image from the
respective channel. You can save the animation as
a .avi file or a numbered sequence of images.
Note: TheRAMPlayersconvertseverythingit
loads into 24-bit RGB which means that some
information may be lost when it is loaded. This
may affect a file saved in the RAM Player.
Chann e l A When selected, this button will show
the file loaded into channel A. Split screen markers
are displayed if both channels are enabled. The
split screen markers are represented by two
triangles. These m arkers indicate where channel
A ends and channel B begins. You can move the
divider u sing the left mouse button.
Chann e l BWhen selected, this button will show
thefileloadedintochannelB.Splitscreenmarkers
are displayed if both channels are enabled. The
split screen markers are represented by two
triangles. These m arkers indicate where channel
A ends and channel B begins. You can move the
divider u sing the left mouse button.
Horizontal/Ver tical S plit ScreenToggles between
the view of the two channels side-by-side or one
on top of the other.
Frame Controls
Firs t Fr ame Automatically returns the RAM
Player to the first frame of the anim ation. If the
RAMPlayerisatthefirstframe,FirstFrame
returns the animation to the last f rame.
Prev ious Fra me—Backs up the RAM Player to the
previous frame in the animation. If the R AM
Player is at the last frame, Prev ious Frame returns
the animation to the first frame.
Playback R everse—Plays the frames in t he
animation in reverse order . The flyout contains an
option to play the animation once and then stop.