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664 Chapter 20: Managing Scenes and Projects
vertex colors to shade the mesh. When off, colors
are unshaded.
Rendering Control group
Controlsrenderingsettingsforobjectsonthe
selected lay er.
V isibility—Controls the rendered visibility of the
object. At 1.0, the object is fully visible. At 0.0,
the object is completely invisible when rendered.
Default=1.0.
RenderableMakes objects on the selected layer
appear or disappear from the rendered scene. For
more information, see Renderable.
Note: This has the same functionality as the Render
toggle in the layer list (page 3–666).
Inherit Visibility—Causes objects on the selected
lay er to inherit the visibility of their parents (as
determined by the p arent’s Visibilit y t rack in Track
View). When a group parent is assigned a visibility
track, Inherit Visibility is automatically turned on
for all children in the group. Transparent materials
and h idden objects have no effect on this function.
V isible to Camera—When on, the object is visible
to cameras in the scene. When off, cameras do not
view this object.
V isible to R eflection/R efraction—When on, the
object is used in calculat ing reflections and
refractions. When off, the object does not appear
in reflections or refractions.
Receive ShadowsWhen on, objects on the
selected layer can receive shadows.
Cast Shadows—When on, objects on the selected
layer can cast shadows.
Apply Atmospher ics—When on, atmospheric
effects are applied to the object. When off
atmospheric effects do not change the rendered
appearance of this object.
Render O ccluded Obj ects—Allows special effects
to affect objects in the scene that are occluded by
this object. The special effects, ty pically applied by
plug-ins (page 3–995) such as Glow (page 3–226),
use G-Buffer (page 3–946) layers to access occluded
objects.Turningonthiscontrolmakestheobject
transparent for the purposes of special effects.
This makes no difference when you render to most
image files. When you render to either the RLA
(page 3–630) or RPF (page 3–631) file format,
however, occluded objects appear with the effect
applied on their designated G-buffer layer.
Motion Blur group
Controls motion blur for objects on the selected
layer.
Multiplier—Affects the length of the motion blur
streak.
Enabled—When on, enables motion blur for
this object. When off, motion blur is disabled
regardless of the other blur settings. Default=on.
None—Turns off the state of motion blur for
objects on the selected layer.
Object—Object motion blur (page 3–981) provides
a time-slice blur effect for objects on the selected
layer.
ImageImage motion blur (page 3–955) blurs the
image of each object on the selected layer, based
on the velocity of each pixel.