9

File Menu 673
that character key invokes the command. While
navigating menus with the keyboard, you can also
use the arrow keys to move t he highlighting and
the
Enter key to activate a command or open a
submenu.
An ellipsis () after a command name indicates a
dialog will appear.
A right-pointing tr iangle after a command name
indicates that a submenu will appear.
If a command has a keyboard shortcut, the menu
displaysittotherightofthecommandname.
If a menu command is an on/off toggle, a check
mark indicates its status: If a check mark is present,
the command is act ive.
Fi l e Menu
Menu bar > File
The File menu contains commands for managing
files.
New (page 3–386)
Reset (page 3–387)
Open (page 3–387)
Open from Vault (page 3–389)
Open Recent (page 3–390)
Save (page 3–390)
Save As (page 3–391)
Save Copy As (page 3–392)
Save Selected (page 3–392)
Set Project Folder (page 3–393)
XRef O b jects (page 3–394)
XRef Scene (page 3–407)
File Link Manager Utility (page 3–422)
Merge (page 3–463)
Merge Animation (page 3–466)
Replace (page 3–470)
Load Animation (page 3–474)
Save Animation (page 3–476)
Import (page 3–485)
Export (page 3–486)
Export Selected (page 3–486)
Publish to DWF (page 3–555)
Asset Tracking (page 3–487)
Archive (page 3–499)
Summary Info (page 3–499)
File Properties (page 3–500)
View Image File (page 3–502)
Exit (page 3–503)
File dialogs (such as Open, Save, Save As)
uniformly remember the previous path you used,
and default to that location.
Edit Menu
Menu bar > Edit
The Edit menu contains commands for selecting
and editing objects in a scene.
Undo/Redo (page 1–94)
Hold/Fetch (page 1–95)
Delete (page 1–95)
Clone (page 1–476)
Move (page 1–439)
Rotate (page 1–439)
Scale (page 1–440)