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698 Chapter 21: User Interface
Set quadrant
Keyframe—Sets a key at the current frame. Set Key
or Auto Key do not need to be on.
Show Tra jector ies Toggl e—Toggles the display of
trajec tories (page 2–301).
Reaction Manager—Opens the Reaction Manager
dialog (page 2–361).
Delete Selected Animation—Deletes any existing
animation keys for all selected objects, as well as
any sub-object animation. E ach object remains
in its state at the frame in which you use this
command.
Pose quadrant
Set Pref Angles—For a hierarchy with
history-independent (HI) IK applied to it, sets the
pref erred angle for each bone in the chain.
As su me Pref A n gl es—For a hierarchy with
history-independent (HI) IK applied to it, copies
theX,Y,andZpreferredanglechannelsof
each bone and places them into its FK rotat ion
subcontroller.
Set as Sk in Pose—Stores the selected objects
current position, rotation, and scale as the skin
pose. See Skin Pose Commands (page 1–116).
Assume Skin Pose—C auses the selected objects
to take on the stored skin pose. See Skin Pose
Commands (page 1–116).
Transform quadrant
Commands in this quadrant are meant primarily
as aids to character animation. Use the Freeze
commands to set the character’s init ial pose. Then
you can later use the to Zero options to return
to that initial pose.
Freeze Tra nsfor m—Sets the object’s transform
values to zero w ithout actually moving the object.
Freeze R ota tion—Sets the object’s rotation value to
zero without actua l ly moving the object.
Transf orm to Zero—Transforms the object back to
the zero p ose established by Freeze Transform.
Transform To Zero works only if y ou have
previously invoked Freeze Transform or Freeze
Rotation.
Note: There is also a Position To Zero command,
which returns the object to the zero position only
(no rotation). You can use Position To Zero by
creating a keybo ard shortcut for it. See Additional
Keyboard Commands (page 3–669).
Rotation to Zero—Transforms the object back to
the zero rotation established by Freeze Rotation.
Rotation To Zero works only if you have previously
invoked Freeze Transfor m or Freeze Rotation.
Status Bar Controls
The 3ds Max window contains an area at the
bottom for prompt and status information about
yoursceneandtheactivecommand.Thereisa
coordinate display area in which you can type
transform values, and on the left, a two-line
interface to the MAXScript Listener.
See also
Animation and Time Controls (page 3–716)
View port Navigation (page 3–735)
Time Slider and Track B ar
Time Slider (page 3–701)