9

Radiosity Controls 61
Object Animation
The radiosity solution is calculated for each
frame if any object is animated in the scene (the
default is to calculate the current frame only).
You specif y the parameters (goals/quality) you
want to reach on the Advanced Lig hting panel.
It is recommended to run a solution first and
verify if it’s successful before proceeding to the
whole animation. These parameters w ill then be
reprocessed for each frame.
You go to the render dialog, Common Parameters
rollout, and enable the option Compute Advanced
Lighting When Required, and then render the
scene. The radiosity is processed for the first frame
and then rendered. 3ds Max then moves to the
next frame, processes radiosity, renders, and so on.
Camera Animation
If objects remain static in the scene and only the
camera moves, you c an solve radiosity at frame
0, and when you render the animation, turn off
Compute Advanced Lig hting When Required.
R a diosi ty Contr ols
Render Scene dialog > Choose Default Scanline Renderer
as the production renderer. > Advanced Lighting panel
>ChooseRadiosity.
Rendering menu > Advanced Lighting > Radiosity
> Render S cene dialog > Advanced Lighting panel >
Radiosity is chosen.
Radiosity is a technique to calculate indirect ligh t.
Specifically, radiosity c alculates the interreflections
of diffuse light among all the surfaces in your
scene. To make this ca lculation, radiosity takes
intoaccountthelightingyouvesetup,the
materials you’ve applied, and environment settings
you ’ve made.
The radiosity processing of a scene is distinct from
the rendering process. You can render without
radiosity. However, to render with radiosity, you
must always calcu late r adiosity first.
Once a radiosity solution for a scene has been
calculated, it can be used in multiple renderings,
including multiple frames of an animation. If
there are mov ing objects in the scene, radiosity
might need to b e recalculated; see Animation with
Radiosity (page 3–60).
For an overview of radiosity and how radiosity
works in 3ds Max, see Radiosity Solution (page
3–51).
For sug gestions regarding workflow for using
radiosity, see Radiosity Workflows (page 3–57).
Note: Radiosity is also known as global
illumination.
Impor tant: Ifthedimensionsofyourscenearenot
realistic, then radiosity will not show realistic lighting,
either.
See also
Modeling Global Illumina tion with Radiosity (page
3–51)
How Radiosity Works in 3ds Max (page 3–56)
Radiosity Workflows (page 3–57)
Animation with Radiosity (page 3–60)
Lighting Analysis (page 3–76)
Advanced Lighting Over ride Material (page
2–1601)
Procedures
To set units correctly:
Follow these steps if your scene does not already
use real-world units.
1. Right-click 3D Snap Toggle and on the
Snaps panel, clear all the settings. Then turn on
Vertex to set vertex snap. Close the dialog.