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720 Chapter 21: User Interface
4.
Movethetimeslidertotheframewhereyou
wish to set keys
5. Click the Set Keys button.
Keys will b e added to all keyable parameters.
Tomoveaposeintimewithoutupdate:
1.
Turn on Set Key.
2. Move to a particular fr ame (let’s say f rame 20).
3. Pose your character.
4. Moveyourcursoroverthetimeslider,then
press the right mouse button down and drag.
Thetimeslidermoves,buttheposedoesnot
jump. The pose is maintained and transferred
to the new point in time.
5. When you are at the appropriate frame, set the
pose keys by clicking Set Keys.
Inter face
Set Key—Turns on S et Key Mode.
Set K eys—Click this to set a key. This
button will create a key on t r acks for the selection
set. It checks that the tracks are keyable, and that
K ey filters allow the tracks to be keyed. If both
these are satisfied, a key is set. Set Keys also sets
keys in Auto Key mode, and in Layout mode (the
mode when neither Auto Key nor Set Key is turned
on). Keyboard shortcut default for this command
is K.
K ey Filters—Displays the Set Key
Filtersdialogwhereyoucandefinewhichtypeof
tracks will be allowed or disallowed keys.
Selection List—Gives quick access to named
selection sets (page 1–83) and track sets (page
2–590) w hile working w ith Set Key. Lets you easily
swap among different selection sets and track sets.
Note: Choosing a selection set from the list does
not selec t objec ts in the viewports. To accomplish
this, use the Named Selection Sets (page 1–83).
Note: Select ion set names appear between braces
(example: {Biped Ar ms}) while t r ack set names
appear b etween square brackets (example: [Throw
Baseball]).
Set K ey Filters dia logTurn on the tracks you want
to key. Default=Position, Rotation, Scale and IK
Parameters.
The following options are available:
All— allows for a quick way to key all tracks.
When Al l is turned on, the other toggles are
unavailable. Clicking Set Keys with the All
filter turned on w i ll result in a key placed on
all keyable tracks.
Posit ion— allows for position keys to be created.
Rotation— allows for rotation keys to be created.
Scale— allows scale keys to be created.
IK Parameters— allows inverse kinematic
parameters to be keyframed.
Object Parameters— allows object parameters
to be keyframed.