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Previous Frame/Key 723
Previ ous Fra me/K ey
Status bar > Time controls > Previous Frame
Keyboard > , (comma)
Previous Frame moves the time slider (page 3–701)
back one frame.
If Key Mode (page 3–724) is on, the time slider
moves to t he previous keyframe (page 3–960).
Keyframe options are set in the Key Steps group of
the Time Configuration dialog (page 3–725).
If Time Configuration dialog > Use TrackBar is
on, Previous Key jumps to the previous key of any
kind. If Us e TrackBar is off, Previous Key jumps
to the previous transform key, ignoring any other
type of keys.
Play/Stop
Status bar > Time controls > Play
Status bar > Time controls > Stop
Keyboard > / (to play); Esc (to stop)
The Play button plays the animation in the active
viewport. If you click another view port to make
it active, the animation continues playing in that
v iewport . When the animation is playing, the Play
button becomes a Stop button. The Play button is
aflyoutforplayingonlytheanimationofselected
objects.
Tip: Yo u c a n p l ay t h e a n i m a t i o n i n a l l t h e v i e w p o r t s
simultaneously by turning off Active Viewport
Only in the Time Configuration dialog (page
3–725).
Procedures
To play the a nimation in the v iewport:
1.
Activatetheviewportwhereyouwanttoplay
the a nimation.
2. Click the Play button.
The animation plays in the viewport. The Play
button becomes a Stop button.
3. Click Stop to end the playback.
The speed of the animation playback is
determined by the settings in the Time
Configuration dialog, the complexity of the
sceneandthespeedofthegraphicscardand
processor.
To play the ani mation looped back war d:
1.
Click the Time Configuration button on
the status bar.
2. In Time Configuration dialog > Playback
group, turn off Real Time.
The Direction buttons are now available.
3. Turn on Reverse and click OK.
4. Click the Play button.
The animation plays backward.
5. To play the animation front-to-back and then
back-to-front in a continuous loop, turn on
Ping-Pong as the Direction.
To play the animation of a selected object only :
1.
Inaviewport,selectasingleanimatedobjector
a set of animated objects.
2. Click Play Selected on the Pla y/Stop flyout.
Only the selection is animated in the viewpor t.
3. To end playback, click the Stop button or press
Esc .