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724 Chapter 21: User Interface
Inter face
The Pla y/Stop flyout contains two buttons. Both
buttons become a Stop button when in use.
Play—Playstheanimationinthecurrently
active viewport.
Play Selected—Plays t he animation for
selected objects only in the currently active
viewport.
Stop Animation—Replaces the Play button
when an animation is playing. Click to stop the
playback.
Stop Animation (Selected)—Replaces the Play
Selected button when an animation is playing.
Click to stop the playback.
Nex t Fra me/Key
Status bar > Time controls > Next Frame
Keyboard > . (period)
Next Frame moves the time slider (page 3–701)
ahead one frame.
If Key Mode (page 3–724) is on, the time
slider moves to the next keyframe (page 3–960).
Keyframe options are set in the Key Steps group of
the Time Configuration dialog (page 3–725).
If Time Configuration dialog > Use TrackBar is
on, Next Key jumps to the next key of any kind. If
UseTrackBarisoff,NextKeyjumpstothenext
transform key, ignoring any other type of keys.
Go To End
Status bar > Time controls > Go To End
Keyboard > END
Go To End moves the time slider (page 3–701) to
the last frame of the active time segment (page
3–904).Theactivetimesegmentissetinthe
Start Time and End Time fields of the Time
Configuration dialog (page 3–725).
CurrentFrame(GoToFrame)
Status bar > Time controls > Current Frame (and Go To
Frame)
Current Frame displays the current frame number ,
indicating the position of the time slider (page
3–701). You can also enter a frame number in this
fieldtogotothatframe.
Procedure
To move to a par ticular f rame, do one of the
following:
Togotothespecifiedframe,typetheframe
number and press
Enter .
Move the time slider and observe the f rame
numberupdatingonthetimeslider.
To change the va lue in the frame number field,
click or drag the spinner.
Key Mode
Status bar > Time controls > Key Mode
Key Mode lets you jump directly between
keyframes (page 3–960) in your animation. By
default,KeyModeusesthekeysvisibleinthe