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734 Chapter 21: User Interface
•Track:ChooseanexistingTrack v iew ( page
2–501),ifany,fromthesubmenu,orchoose
Newtocreateanewone.Tochangeaviewport
when it contains a Track view, right-click the
menu bar and choose a d ifferent view.
•Schematic:ChooseanexistingSchematic view
(page 3–638),ifany,fromthesubmenu,or
choose New to create a new one. To change a
view port when it contains a Schematic v iew,
right-click the menu bar and choose a different
view.
Grid (page 2–20):ChooseFront,Back,Top,
Bottom,Right,Left,orDisplayPlanes. For
details, see Viewing Grid Objects (page 26).
•Extended
Asset Browser (page 3–504)
Biped AnimationWorkbench (page 2–1012)
Motion Mixer (page 2–604)
MAXScript Listener (page 3–781)
•HWStandardMaterial
Shape: Automatically aligns view to the extents
ofaselectedshapeanditslocalXYaxes
The fastest way to change the viewport display is
with keyboard shortcuts. Press
V to open the
Viewport s quad menu at the mouse position. You
can then choose from this menu with the mouse
or use t he first letter of the viewport label as the
keyboard shortcut (
F for Front, for example. The
exception is
K for back).
Note: This menu appears at the mouse cursor, but
it controls the view for the active viewport, even if
the mouse cursor is over a different viewp ort.
Smooth+Highlights Displays the smoothness and
lighting of objects. You can also display map s on
the surface of objects. See Show Map in V iewport
(page 2–1445). This happens on a map-by-map
basis, but you can display as many maps as you
want simultaneously in the viewpor t. Maps only
display on objects that have mapping coordinates.
Also Show Map In Viewport must be turned on
for each map individually in the Material Editor.
Note: This and other shaded viewport options
support self-illuminated materials and 32 lights
(depending on display mode and graphics card).
Wireframe—Displays objects as edges only, as
if they were made from wire. Wire color is
determined by object color (default).
Other Displays a cascading menu of other
shading modes. These include:
Smooth—Displays smoothing , but doesn’t show
highlights.
Fa cets+Highlights—Displays highlights, but
doesn’t show smoothing.
Facets—Shades faces, but doesn’t display
smoothing or highlights.
Fla t Renders each polygon in its raw,
unshaded diffuse color, disregarding an y
contribution from ambient lighting or light
sources. This rendering method is useful when
it’s more important to see each polygon than to
see its shading. It’s also a good way to check
the results of bitmaps created with Render to
Texture (page 3–144).
Hidden L ine—A wirefram e mode that hides
faces and vertices with normals (page 3–980)
pointing away from the viewpoint, as well
as any parts of objects th at are obscured by
closer objects. In this display mode only, the
wireframecolorisdeterminedbytheViewports
> Hidden Line Unselected color, not the object
or material color. See Colors Panel (page 3–799).
Lit Wirefra mes—Displays edges as wireframe,
but shows lighting.
Bounding Box—Displays objects as a bounding
box (page 3–919) only.
Edged Faces—Available only when the current
viewport is in a shaded mode. Displays the
wireframe edges of objects along with the shaded