9

Viewport Navigation 735
surfaces.Thisishelpfulforwhenyouwanttoedit
meshes in a shaded display.
Edges are displayed using the object wireframe
color, while surfaces use material colors (if
assigned). This lets you create contrast ing colors
between the shaded surfaces and the wireframe
edges. You can switch these assignments in the
Display Color rollout (page 1–52).
Tra nspare ncySets the quality of transparency
display in the selected viewport:
Best—Highest quality transparency display;
longer redraw time.
SimpleLess accurate tr ansparency display,
however viewport redraw is considerably faster
with Simple.
None—Transparency is not displayed in the
viewport.
Note: The Transparency setting only affects
viewport display, and does not affect renderings.
Show Grid—Turnsonandoffthedisplayofthe
home grid. Does not affect other grid display.
Keyboard >
G
Show Background—Turns on and off t he d isplay of
any viewport background image (or animation).
To specify an image, choose Views menu >
Viewport Background.
Tip: The keyboard shortcut for the Viewport
Background dialog is
Alt+B .
Show S afe FrameTur ns on and off t he display
of safe frames (page 3–1030). You define the safe
frames in the Viewport Configuration dialog (see
Configure, below). The safe f r ame proportions
conform to the Width and Height of the output
size of your rendering image output.
Show Statistics—Turns on and off the statistics of
theentiresceneandyourcurrentselection.
V iewport Clipping—Interactively sets a near and
far range for the viewp ort. Geometry within the
viewport clipping range is displayed. Faces outside
the range are not displayed. This is useful in
complex scenes where you want to work on details
that are obscured from view. Turning on viewport
clipping displays two yellow slider arrows on the
edge of the viewport. Adjusting the lower arrow
sets the near range, and the upper arrow s ets the
far range. Tick marks indicate the extents of the
viewport. Viewport Clipping can also be turned
on and off in the Viewport Configuration dialog
(page 3–853).
Texture CorrectionRedraws the viewport using
pixel-interpolation ( perspective corrected).
Note: This is for the software display driver only.
If you are using the OpenGL or Direct3D display
mode, texture correction is automatic.
Disable V i ew—Disables the act ive viewport. A
disabled viewpor t b ehaves like any other viewport
while it is active. However, when you change the
scene in another viewport, the view in the disabled
viewport does not change until you ac tivate it. Use
this function to speed up screen redraws when you
are working on complex geometry.
Keyboard >
D
Undo—Undoes the last viewport change.
Redo—Cancels the last viewport undo.
Co nfigureDisplays the Viewport Configuration
dialog (page 3–853), which contains many options
for further control of the viewports.
V iewpor t Navigation
At the r ig ht end of the status bar are the buttons
that control the display and navigation of the
view por ts.