9

Field of View Flyout 741
The viewpor t displays the selected object.
To exclude an object fr om Zoom Ex t ents:
Use this procedure, for example, to ignore lights
that are far away from the other objects in the
scene.
1. Click an object to select it.
2. Right-click the object and choose Properties.
3. In the Display Properties group, make sure
properties are set to By Object.
4. Tur n on Ig nore E xtents .
The object will now be excluded by Zoom
Extents and Zoom Extents Selected.
Inter face
Zoom E xten ts Centersandmagnifiesviews
so all the visible objects in the scene are shown in
a single viewport.
Objects can be excluded from zoom extents all if
theIgnoreExtentsboxisturnedonunderObject
Properties.
Zoom Extents S elected—Centers and
mag nifies views so just the selected objects or
sub-object selections in the scene are shown in
a single viewport. If no objects are selected, the
effectisthesameasZoomExtents.
Field of V iew Flyout
Activate Perspective viewport. > Status bar > V iewport
controls > Field of View flyout
The Field of V iew flyout is available only for
Perspective viewports. T he flyout has two options:
Field of View (FOV) (page 3–741):Adjusts
the amount of the scene t hat is visible in a
viewport and the amount of perspective flare.
Zoom Region (page 3–742):Magnifiesa
rectangular area you drag within a viewport.
Fi eld -of-Vi ew But t on
Activate a Camera viewport. > V iewport controls >
Field-of-View
Activate a Perspective viewport. > Viewport controls >
Field-of-View (on Field-of-View flyout)
Field-of-View (FO V) adjusts the amount of the
scene that is visible in a viewport a nd the amount
of perspective flare. The effect of changing FOV is
similar to changing the lens on a camera:
AstheFOVgetslarger,youseemoreofyour
scene and the p erspective be comes distorted,
similar to using a wide-angle lens.
AstheFOVgetssmaller,youseelessofyour
sceneandtheperspectiveflattens,similarto
using a telephoto lens.
Above: Narrow field of view
Below: Wide field of view
Although the effect of Field-of-View appears
similar to a zoom, the perspective is actually
changing, resulting in increased or decreased
distortion in the viewport.
In a Perspec tive viewport, Field-of-View defines
the width of your view as an angle with its apex