9

Perspective 747
However , changing the relative position of the
target to the camera affects other adjustments,
such as Orbit Camera, which uses t he target as its
rotational pivot.
This option is available only if the v iewport’s
camera is a target camera.
Dolly Camera + Ta rget—Moves both the target
and the camera to and from the camera.
This option is available only if the v iewport’s
camera is a target camera.
Per specti ve
Activate a Camera viewport. > View p ort n avigatio n
controls > Perspective
Perspectiv e performs a combination of FOV
(page 3–937) and Dolly (page 3–746) for target
cameras and free cameras. It increases the
amount of perspective flare, while maintaining t he
composition of the scene.
Adjusting perspective
Note: This button replaces the Zoom All button
whenaCameraviewportisactive.
Tip: Hold down the Ct rl key to magnify the effect
of the mouse on perspective adjustment.
A t arget camera can pass through its target object
while you are using Perspective. When this
happens, the FOV reaches its maximum angle
of 180 degrees at the target location and cursor
motion is reversed until you release the drag.
A free camera continues moving along an infinite
path but uses an implied target position to control
the FOV change r ate. This implied t arget is defined
as a point specified by the Target Distance field in
the Parameters rollout for the free camera.
Procedure
To change perspective for a camera:
1.
ActivateaCameraviewport.
2. Click Perspective.
The button turns yellow when it is on.
3. Drag to change FOV and dolly simultaneously.
•Draguptomovethecameracloserto
its t arget, widen the FOV, and increase
perspective flare.
Drag down to move the camera away from
its target, narrow the FOV, and decrease
perspective flare.
4. Press Es c or right-click to turn off the button.
Roll Camera
Activate a Cam era viewport. > Viewport navigation
controls > Roll Cam era
Roll Camera rotates a target camera about its line
of sight, and rotates a free camera about its loca l
Zaxis.