9

64 Chapter 17: Rendering
Light Painting Rollout (Radiosity) (page 3–70)
Rendering Parameters Rollout (Radiosity) (page
3–71)
Statistics Rollout (Radiosity) (page 3–75)
R a diosi ty R ollout s
R adiosity Pr ocessing Para meters
Rollout
Main toolbar > Render Scene > Render Scene dialog
> Choose Default Scanline Renderer as the active
production renderer. > Advanced Lighting panel > Select
Advanced Lighting rollout > Choose Radiosity from the
drop-down list. > Radiosity Processing Paramete rs rollout
Rendering menu > Render > Render Scene dialog
> Choose Default Scanline Renderer as the active
production renderer. > Advanced Lighting panel > Select
Advanced Lighting rollout > Choose Radiosity from the
drop-down list. > Radiosity Processing Paramete rs rollout
Contains the main controls for processing a
radiosity solution.
Interfa ce
Reset All—When you click Start, a copy of the
3dsMaxsceneisloadedintotheradiosityengine.
Clicking Reset All clears all the geometry fro m the
engine.
Reset—Clears the light levels from the radiosity
engine, but doesn’t clear the geometry.
Start—Starts the radiosity processing. Once the
radiosit y solution has reached the percentage
amount specified by Initial Quality, this button
changes to Continue.
If you click Stop before reaching the full Initial
Quality percentage, then clicking Continue causes
radiosity processing to resume, until the full
percentage is reached, or you click Stop once more.
You can click Stop and then Continue more than
once.
In addition, you can calculate radiosity up to an
Initial Quality less than 100 percent, then later
increase the value of Initial Quality, click Continue,
and resume solving r adiosity.
In either case, Continue saves time by avoiding
regenerating the radiosity solution from scratch.